2 writes to Value
System.Private.CoreLib (2)
src\libraries\System.Private.CoreLib\src\System\Threading\ThreadLocal.cs (2)
202
slotArray[id].
Value
= null;
414
slotArray[id].
Value
= linkedSlot;
10 references to Value
System.Private.CoreLib (10)
src\libraries\System.Private.CoreLib\src\System\Threading\ThreadLocal.cs (10)
201
slotArray[id].
Value
!._value = default;
263
&& (slot = slotArray[id].
Value
) != null // Has a LinkedSlot object has been allocated for this ID?
287
&& (slot = slotArray[id].
Value
) != null // Has a LinkedSlot object has been allocated for this ID?
360
if (slotArray[id].
Value
== null)
368
LinkedSlot? slot = slotArray[id].
Value
;
489
return slotArray != null && id < slotArray.Length && slotArray[id].
Value
!= null;
504
if (slotArray == null || id >= slotArray.Length || (slot = slotArray[id].
Value
) == null || !_initialized)
535
LinkedSlot? linkedSlot = table[i].
Value
;
717
LinkedSlot? linkedSlot = slotArray[i].
Value
;
740
if (slotArray[i].
Value
!= null)