172 references to _lower
System.Private.CoreLib (172)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (128)
152Vector256.Abs(vector._lower), 174Vector256.AddSaturate(left._lower, right._lower), 429Vector256.Ceiling(vector._lower), 485Vector256.ConvertToDouble(vector._lower), 499Vector256.ConvertToDouble(vector._lower), 512Vector256.ConvertToInt32(vector._lower), 525Vector256.ConvertToInt32Native(vector._lower), 538Vector256.ConvertToInt64(vector._lower), 551Vector256.ConvertToInt64Native(vector._lower), 564Vector256.ConvertToSingle(vector._lower), 578Vector256.ConvertToSingle(vector._lower), 592Vector256.ConvertToUInt32(vector._lower), 606Vector256.ConvertToUInt32Native(vector._lower), 620Vector256.ConvertToUInt64(vector._lower), 634Vector256.ConvertToUInt64Native(vector._lower), 659Vector256.CopySign(value._lower, sign._lower), 737Vector256.Cos(vector._lower), 754Vector256.Cos(vector._lower), 1670Vector256.DegreesToRadians(degrees._lower), 1688Vector256.DegreesToRadians(degrees._lower), 1733Vector256.Equals(left._lower, right._lower), 1757return Vector256.EqualsAny(left._lower, right._lower) 1772Vector256.Exp(vector._lower), 1789Vector256.Exp(vector._lower), 1805ulong result = vector._lower.ExtractMostSignificantBits(); 1833Vector256.Floor(vector._lower), 1859Vector256.FusedMultiplyAdd(left._lower, right._lower, addend._lower), 1870Vector256.FusedMultiplyAdd(left._lower, right._lower, addend._lower), 1903return vector._lower; 1929Vector256.GreaterThan(left._lower, right._lower), 1944return Vector256.GreaterThanAll(left._lower, right._lower) 1958return Vector256.GreaterThanAny(left._lower, right._lower) 1973Vector256.GreaterThanOrEqual(left._lower, right._lower), 1988return Vector256.GreaterThanOrEqualAll(left._lower, right._lower) 2002return Vector256.GreaterThanOrEqualAny(left._lower, right._lower) 2017Vector256.Hypot(x._lower, y._lower), 2034Vector256.Hypot(x._lower, y._lower), 2311Vector256.Lerp(x._lower, y._lower, amount._lower), 2329Vector256.Lerp(x._lower, y._lower, amount._lower), 2346Vector256.LessThan(left._lower, right._lower), 2361return Vector256.LessThanAll(left._lower, right._lower) 2375return Vector256.LessThanAny(left._lower, right._lower) 2390Vector256.LessThanOrEqual(left._lower, right._lower), 2405return Vector256.LessThanOrEqualAll(left._lower, right._lower) 2419return Vector256.LessThanOrEqualAny(left._lower, right._lower) 2514Vector256.Log(vector._lower), 2531Vector256.Log(vector._lower), 2548Vector256.Log2(vector._lower), 2565Vector256.Log2(vector._lower), 2583Vector256.Max(left._lower, right._lower), 2601Vector256.MaxMagnitude(left._lower, right._lower), 2619Vector256.MaxMagnitudeNumber(left._lower, right._lower), 2637Vector256.MaxNative(left._lower, right._lower), 2655Vector256.MaxNumber(left._lower, right._lower), 2673Vector256.Min(left._lower, right._lower), 2691Vector256.MinMagnitude(left._lower, right._lower), 2709Vector256.MinMagnitudeNumber(left._lower, right._lower), 2727Vector256.MinNative(left._lower, right._lower), 2745Vector256.MinNumber(left._lower, right._lower), 2783Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2794Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2804Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2999Vector256.RadiansToDegrees(radians._lower), 3017Vector256.RadiansToDegrees(radians._lower), 3043Vector256.Round(vector._lower), 3143Vector256.ShiftLeft(vector._lower, shiftCount._lower), 3160Vector256.ShiftLeft(vector._lower, shiftCount._lower), 3807Vector256.Sin(vector._lower), 3824Vector256.Sin(vector._lower), 3840(Vector256<double> sinLower, Vector256<double> cosLower) = Vector256.SinCos(vector._lower); 3860(Vector256<float> sinLower, Vector256<float> cosLower) = Vector256.SinCos(vector._lower); 3880Vector256.Sqrt(vector._lower), 3970Vector256.SubtractSaturate(left._lower, right._lower), 3989T result = Vector256.Sum(vector._lower); 4026Vector256.Truncate(vector._lower), 4111Vector256<byte> lower = source._lower; 4126Vector256<short> lower = source._lower; 4141Vector256<int> lower = source._lower; 4157Vector256<sbyte> lower = source._lower; 4171Vector256<float> lower = source._lower; 4187Vector256<ushort> lower = source._lower; 4203Vector256<uint> lower = source._lower; 4400internal static void SetLowerUnsafe<T>(in this Vector512<T> vector, Vector256<T> value) => Unsafe.AsRef(in vector._lower) = value;
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512_1.cs (24)
138left._lower + right._lower, 153left._lower & right._lower, 168left._lower | right._lower, 183left._lower / right._lower, 197left._lower / right, 211return (left._lower == right._lower) 225left._lower ^ right._lower, 247value._lower << shiftCount, 262left._lower * right._lower, 277left._lower * right, 299~vector._lower, 313value._lower >> shiftCount, 328left._lower - right._lower, 375value._lower >>> shiftCount, 409return _lower.Equals(other._lower)
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\AsciiStringSearchValuesTeddyBase.cs (20)
207Vector128<byte> n0Low = _n0Low._lower._lower, n0High = _n0High._lower._lower; 208Vector128<byte> n1Low = _n1Low._lower._lower, n1High = _n1High._lower._lower; 259Vector256<byte> n0Low = _n0Low._lower, n0High = _n0High._lower; 260Vector256<byte> n1Low = _n1Low._lower, n1High = _n1High._lower; 369Vector128<byte> n0Low = _n0Low._lower._lower, n0High = _n0High._lower._lower; 370Vector128<byte> n1Low = _n1Low._lower._lower, n1High = _n1High._lower._lower; 371Vector128<byte> n2Low = _n2Low._lower._lower, n2High = _n2High._lower._lower; 436Vector256<byte> n0Low = _n0Low._lower, n0High = _n0High._lower; 437Vector256<byte> n1Low = _n1Low._lower, n1High = _n1High._lower; 438Vector256<byte> n2Low = _n2Low._lower, n2High = _n2High._lower;