182 references to _lower
System.Private.CoreLib (182)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (140)
76Vector256.Abs(vector._lower), 344Vector256.Ceiling(vector._lower), 400Vector256.ConvertToDouble(vector._lower), 414Vector256.ConvertToDouble(vector._lower), 427Vector256.ConvertToInt32(vector._lower), 440Vector256.ConvertToInt32Native(vector._lower), 453Vector256.ConvertToInt64(vector._lower), 466Vector256.ConvertToInt64Native(vector._lower), 479Vector256.ConvertToSingle(vector._lower), 493Vector256.ConvertToSingle(vector._lower), 507Vector256.ConvertToUInt32(vector._lower), 521Vector256.ConvertToUInt32Native(vector._lower), 535Vector256.ConvertToUInt64(vector._lower), 549Vector256.ConvertToUInt64Native(vector._lower), 574Vector256.CopySign(value._lower, sign._lower), 652Vector256.Cos(vector._lower), 669Vector256.Cos(vector._lower), 1585Vector256.DegreesToRadians(degrees._lower), 1603Vector256.DegreesToRadians(degrees._lower), 1648Vector256.Equals(left._lower, right._lower), 1672return Vector256.EqualsAny(left._lower, right._lower) 1687Vector256.Exp(vector._lower), 1704Vector256.Exp(vector._lower), 1720ulong result = vector._lower.ExtractMostSignificantBits(); 1748Vector256.Floor(vector._lower), 1774Vector256.FusedMultiplyAdd(left._lower, right._lower, addend._lower), 1785Vector256.FusedMultiplyAdd(left._lower, right._lower, addend._lower), 1818return vector._lower; 1844Vector256.GreaterThan(left._lower, right._lower), 1859return Vector256.GreaterThanAll(left._lower, right._lower) 1873return Vector256.GreaterThanAny(left._lower, right._lower) 1888Vector256.GreaterThanOrEqual(left._lower, right._lower), 1903return Vector256.GreaterThanOrEqualAll(left._lower, right._lower) 1917return Vector256.GreaterThanOrEqualAny(left._lower, right._lower) 1932Vector256.Hypot(x._lower, y._lower), 1949Vector256.Hypot(x._lower, y._lower), 2226Vector256.Lerp(x._lower, y._lower, amount._lower), 2244Vector256.Lerp(x._lower, y._lower, amount._lower), 2261Vector256.LessThan(left._lower, right._lower), 2276return Vector256.LessThanAll(left._lower, right._lower) 2290return Vector256.LessThanAny(left._lower, right._lower) 2305Vector256.LessThanOrEqual(left._lower, right._lower), 2320return Vector256.LessThanOrEqualAll(left._lower, right._lower) 2334return Vector256.LessThanOrEqualAny(left._lower, right._lower) 2429Vector256.Log(vector._lower), 2446Vector256.Log(vector._lower), 2463Vector256.Log2(vector._lower), 2480Vector256.Log2(vector._lower), 2498Vector256.Max(left._lower, right._lower), 2516Vector256.MaxMagnitude(left._lower, right._lower), 2534Vector256.MaxMagnitudeNumber(left._lower, right._lower), 2552Vector256.MaxNative(left._lower, right._lower), 2570Vector256.MaxNumber(left._lower, right._lower), 2588Vector256.Min(left._lower, right._lower), 2606Vector256.MinMagnitude(left._lower, right._lower), 2624Vector256.MinMagnitudeNumber(left._lower, right._lower), 2642Vector256.MinNative(left._lower, right._lower), 2660Vector256.MinNumber(left._lower, right._lower), 2698Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2709Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2719Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2733Vector256.Narrow(lower._lower, lower._upper), 2734Vector256.Narrow(upper._lower, upper._upper) 2748Vector256.Narrow(lower._lower, lower._upper), 2749Vector256.Narrow(upper._lower, upper._upper) 2762Vector256.Narrow(lower._lower, lower._upper), 2763Vector256.Narrow(upper._lower, upper._upper) 2776Vector256.Narrow(lower._lower, lower._upper), 2777Vector256.Narrow(upper._lower, upper._upper) 2791Vector256.Narrow(lower._lower, lower._upper), 2792Vector256.Narrow(upper._lower, upper._upper) 2806Vector256.Narrow(lower._lower, lower._upper), 2807Vector256.Narrow(upper._lower, upper._upper) 2821Vector256.Narrow(lower._lower, lower._upper), 2822Vector256.Narrow(upper._lower, upper._upper) 2878Vector256.RadiansToDegrees(radians._lower), 2896Vector256.RadiansToDegrees(radians._lower), 2922Vector256.Round(vector._lower), 3022Vector256.ShiftLeft(vector._lower, shiftCount._lower), 3023Vector256.ShiftLeft(vector._lower, shiftCount._upper) 3039Vector256.ShiftLeft(vector._lower, shiftCount._lower), 3040Vector256.ShiftLeft(vector._lower, shiftCount._upper) 3686Vector256.Sin(vector._lower), 3703Vector256.Sin(vector._lower), 3719(Vector256<double> sinLower, Vector256<double> cosLower) = Vector256.SinCos(vector._lower); 3739(Vector256<float> sinLower, Vector256<float> cosLower) = Vector256.SinCos(vector._lower); 3759Vector256.Sqrt(vector._lower), 3855T result = Vector256.Sum(vector._lower); 3892Vector256.Truncate(vector._lower), 3977Vector256<byte> lower = source._lower; 3992Vector256<short> lower = source._lower; 4007Vector256<int> lower = source._lower; 4023Vector256<sbyte> lower = source._lower; 4037Vector256<float> lower = source._lower; 4053Vector256<ushort> lower = source._lower; 4069Vector256<uint> lower = source._lower; 4266internal static void SetLowerUnsafe<T>(in this Vector512<T> vector, Vector256<T> value) => Unsafe.AsRef(in vector._lower) = value;
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512_1.cs (22)
138left._lower + right._lower, 153left._lower & right._lower, 168left._lower | right._lower, 183left._lower / right._lower, 197left._lower / right, 211return (left._lower == right._lower) 225left._lower ^ right._lower, 247value._lower << shiftCount, 262left._lower * right._lower, 277left._lower * right, 299~vector._lower, 313value._lower >> shiftCount, 328left._lower - right._lower, 409return _lower.Equals(other._lower)
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\AsciiStringSearchValuesTeddyBase.cs (20)
207Vector128<byte> n0Low = _n0Low._lower._lower, n0High = _n0High._lower._lower; 208Vector128<byte> n1Low = _n1Low._lower._lower, n1High = _n1High._lower._lower; 259Vector256<byte> n0Low = _n0Low._lower, n0High = _n0High._lower; 260Vector256<byte> n1Low = _n1Low._lower, n1High = _n1High._lower; 369Vector128<byte> n0Low = _n0Low._lower._lower, n0High = _n0High._lower._lower; 370Vector128<byte> n1Low = _n1Low._lower._lower, n1High = _n1High._lower._lower; 371Vector128<byte> n2Low = _n2Low._lower._lower, n2High = _n2High._lower._lower; 436Vector256<byte> n0Low = _n0Low._lower, n0High = _n0High._lower; 437Vector256<byte> n1Low = _n1Low._lower, n1High = _n1High._lower; 438Vector256<byte> n2Low = _n2Low._lower, n2High = _n2High._lower;