172 references to _lower
System.Private.CoreLib (172)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (128)
74Vector256.Abs(vector._lower), 96Vector256.AddSaturate(left._lower, right._lower), 351Vector256.Ceiling(vector._lower), 407Vector256.ConvertToDouble(vector._lower), 421Vector256.ConvertToDouble(vector._lower), 434Vector256.ConvertToInt32(vector._lower), 447Vector256.ConvertToInt32Native(vector._lower), 460Vector256.ConvertToInt64(vector._lower), 473Vector256.ConvertToInt64Native(vector._lower), 486Vector256.ConvertToSingle(vector._lower), 500Vector256.ConvertToSingle(vector._lower), 514Vector256.ConvertToUInt32(vector._lower), 528Vector256.ConvertToUInt32Native(vector._lower), 542Vector256.ConvertToUInt64(vector._lower), 556Vector256.ConvertToUInt64Native(vector._lower), 581Vector256.CopySign(value._lower, sign._lower), 659Vector256.Cos(vector._lower), 676Vector256.Cos(vector._lower), 1592Vector256.DegreesToRadians(degrees._lower), 1610Vector256.DegreesToRadians(degrees._lower), 1655Vector256.Equals(left._lower, right._lower), 1679return Vector256.EqualsAny(left._lower, right._lower) 1694Vector256.Exp(vector._lower), 1711Vector256.Exp(vector._lower), 1727ulong result = vector._lower.ExtractMostSignificantBits(); 1755Vector256.Floor(vector._lower), 1781Vector256.FusedMultiplyAdd(left._lower, right._lower, addend._lower), 1792Vector256.FusedMultiplyAdd(left._lower, right._lower, addend._lower), 1825return vector._lower; 1851Vector256.GreaterThan(left._lower, right._lower), 1866return Vector256.GreaterThanAll(left._lower, right._lower) 1880return Vector256.GreaterThanAny(left._lower, right._lower) 1895Vector256.GreaterThanOrEqual(left._lower, right._lower), 1910return Vector256.GreaterThanOrEqualAll(left._lower, right._lower) 1924return Vector256.GreaterThanOrEqualAny(left._lower, right._lower) 1939Vector256.Hypot(x._lower, y._lower), 1956Vector256.Hypot(x._lower, y._lower), 2233Vector256.Lerp(x._lower, y._lower, amount._lower), 2251Vector256.Lerp(x._lower, y._lower, amount._lower), 2268Vector256.LessThan(left._lower, right._lower), 2283return Vector256.LessThanAll(left._lower, right._lower) 2297return Vector256.LessThanAny(left._lower, right._lower) 2312Vector256.LessThanOrEqual(left._lower, right._lower), 2327return Vector256.LessThanOrEqualAll(left._lower, right._lower) 2341return Vector256.LessThanOrEqualAny(left._lower, right._lower) 2436Vector256.Log(vector._lower), 2453Vector256.Log(vector._lower), 2470Vector256.Log2(vector._lower), 2487Vector256.Log2(vector._lower), 2505Vector256.Max(left._lower, right._lower), 2523Vector256.MaxMagnitude(left._lower, right._lower), 2541Vector256.MaxMagnitudeNumber(left._lower, right._lower), 2559Vector256.MaxNative(left._lower, right._lower), 2577Vector256.MaxNumber(left._lower, right._lower), 2595Vector256.Min(left._lower, right._lower), 2613Vector256.MinMagnitude(left._lower, right._lower), 2631Vector256.MinMagnitudeNumber(left._lower, right._lower), 2649Vector256.MinNative(left._lower, right._lower), 2667Vector256.MinNumber(left._lower, right._lower), 2705Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2716Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2726Vector256.MultiplyAddEstimate(left._lower, right._lower, addend._lower), 2921Vector256.RadiansToDegrees(radians._lower), 2939Vector256.RadiansToDegrees(radians._lower), 2965Vector256.Round(vector._lower), 3065Vector256.ShiftLeft(vector._lower, shiftCount._lower), 3082Vector256.ShiftLeft(vector._lower, shiftCount._lower), 3729Vector256.Sin(vector._lower), 3746Vector256.Sin(vector._lower), 3762(Vector256<double> sinLower, Vector256<double> cosLower) = Vector256.SinCos(vector._lower); 3782(Vector256<float> sinLower, Vector256<float> cosLower) = Vector256.SinCos(vector._lower); 3802Vector256.Sqrt(vector._lower), 3892Vector256.SubtractSaturate(left._lower, right._lower), 3911T result = Vector256.Sum(vector._lower); 3948Vector256.Truncate(vector._lower), 4033Vector256<byte> lower = source._lower; 4048Vector256<short> lower = source._lower; 4063Vector256<int> lower = source._lower; 4079Vector256<sbyte> lower = source._lower; 4093Vector256<float> lower = source._lower; 4109Vector256<ushort> lower = source._lower; 4125Vector256<uint> lower = source._lower; 4322internal static void SetLowerUnsafe<T>(in this Vector512<T> vector, Vector256<T> value) => Unsafe.AsRef(in vector._lower) = value;
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512_1.cs (24)
138left._lower + right._lower, 153left._lower & right._lower, 168left._lower | right._lower, 183left._lower / right._lower, 197left._lower / right, 211return (left._lower == right._lower) 225left._lower ^ right._lower, 247value._lower << shiftCount, 262left._lower * right._lower, 277left._lower * right, 299~vector._lower, 313value._lower >> shiftCount, 328left._lower - right._lower, 375value._lower >>> shiftCount, 409return _lower.Equals(other._lower)
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\AsciiStringSearchValuesTeddyBase.cs (20)
207Vector128<byte> n0Low = _n0Low._lower._lower, n0High = _n0High._lower._lower; 208Vector128<byte> n1Low = _n1Low._lower._lower, n1High = _n1High._lower._lower; 259Vector256<byte> n0Low = _n0Low._lower, n0High = _n0High._lower; 260Vector256<byte> n1Low = _n1Low._lower, n1High = _n1High._lower; 369Vector128<byte> n0Low = _n0Low._lower._lower, n0High = _n0High._lower._lower; 370Vector128<byte> n1Low = _n1Low._lower._lower, n1High = _n1High._lower._lower; 371Vector128<byte> n2Low = _n2Low._lower._lower, n2High = _n2High._lower._lower; 436Vector256<byte> n0Low = _n0Low._lower, n0High = _n0High._lower; 437Vector256<byte> n1Low = _n1Low._lower, n1High = _n1High._lower; 438Vector256<byte> n2Low = _n2Low._lower, n2High = _n2High._lower;