src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (8)
810float dot = Vector128.Dot(axisY, faceDir);
826dot = Vector128.Dot(axisY, faceDir);
872float dot = Vector128.Dot(axisY, faceDir);
888dot = Vector128.Dot(axisY, faceDir);
1042result.X = axisX.WithElement(3, Vector128.Dot(axisX, negativeCameraPosition));
1043result.Y = axisY.WithElement(3, Vector128.Dot(axisY, negativeCameraPosition));
1044result.Z = axisZ.WithElement(3, Vector128.Dot(axisZ, negativeCameraPosition));
1676float dot = Vector128.Dot(p, l);