4 implementations of MaxExponentFastPath
System.Private.CoreLib (4)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Double.cs (1)
2586static int IBinaryFloatParseAndFormatInfo<double>.MaxExponentFastPath => 22;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
2429static int IBinaryFloatParseAndFormatInfo<Half>.MaxExponentFastPath => 4;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\BFloat16.cs (1)
2150static int IBinaryFloatParseAndFormatInfo<BFloat16>.MaxExponentFastPath => 3;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Single.cs (1)
2274static int IBinaryFloatParseAndFormatInfo<float>.MaxExponentFastPath => 10;
2 references to MaxExponentFastPath
System.Private.CoreLib (2)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Decimal.DecCalc.cs (1)
1748if ((low64 <= TFloat.MaxMantissaFastPath) && (scale <= TFloat.MaxExponentFastPath))
src\runtime\src\libraries\System.Private.CoreLib\src\System\Number.NumberToFloatingPointBits.cs (1)
1017if ((mantissa <= TFloat.MaxMantissaFastPath) && (fastExponent <= TFloat.MaxExponentFastPath))