4 implementations of MaxExponentFastPath
System.Private.CoreLib (4)
src\libraries\System.Private.CoreLib\src\System\Double.cs (1)
2317static int IBinaryFloatParseAndFormatInfo<double>.MaxExponentFastPath => 22;
src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
2364static int IBinaryFloatParseAndFormatInfo<Half>.MaxExponentFastPath => 4;
src\libraries\System.Private.CoreLib\src\System\Numerics\BFloat16.cs (1)
2141static int IBinaryFloatParseAndFormatInfo<BFloat16>.MaxExponentFastPath => 3;
src\libraries\System.Private.CoreLib\src\System\Single.cs (1)
2233static int IBinaryFloatParseAndFormatInfo<float>.MaxExponentFastPath => 10;
1 reference to MaxExponentFastPath
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Number.NumberToFloatingPointBits.cs (1)
1018if ((mantissa <= TFloat.MaxMantissaFastPath) && (fastExponent <= TFloat.MaxExponentFastPath))