4 implementations of MaxExponentFastPath
System.Private.CoreLib (4)
src\libraries\System.Private.CoreLib\src\System\Double.cs (1)
2317
static int IBinaryFloatParseAndFormatInfo<double>.
MaxExponentFastPath
=> 22;
src\libraries\System.Private.CoreLib\src\System\Half.cs (1)
2364
static int IBinaryFloatParseAndFormatInfo<Half>.
MaxExponentFastPath
=> 4;
src\libraries\System.Private.CoreLib\src\System\Numerics\BFloat16.cs (1)
2141
static int IBinaryFloatParseAndFormatInfo<BFloat16>.
MaxExponentFastPath
=> 3;
src\libraries\System.Private.CoreLib\src\System\Single.cs (1)
2233
static int IBinaryFloatParseAndFormatInfo<float>.
MaxExponentFastPath
=> 10;
1 reference to MaxExponentFastPath
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Number.NumberToFloatingPointBits.cs (1)
1018
if ((mantissa <= TFloat.MaxMantissaFastPath) && (fastExponent <= TFloat.
MaxExponentFastPath
))