1 write to _value
System.Private.CoreLib (1)
src\runtime\src\coreclr\tools\Common\Internal\Metadata\NativeFormat\NativeFormatReaderGen.cs (1)
2323_value = (value & 0x01FFFFFF) | (((int)HandleType.ConstantUInt32Array) << 25);
12 references to _value
System.Private.CoreLib (12)
src\runtime\src\coreclr\tools\Common\Internal\Metadata\NativeFormat\NativeFormatReaderGen.cs (12)
2330return _value == ((ConstantUInt32ArrayHandle)obj)._value; 2332return _value == ((Handle)obj)._value; 2337public bool Equals(ConstantUInt32ArrayHandle handle) => _value == handle._value; 2339public bool Equals(Handle handle) => _value == handle._value; 2341public override int GetHashCode() => (int)_value; 2344=> new Handle(handle._value); 2346internal int Offset => (_value & 0x01FFFFFF); 2351public bool IsNil => (_value & 0x01FFFFFF) == 0; 2356if ((HandleType)((uint)_value >> 25) != HandleType.ConstantUInt32Array) 2361public override string ToString() => string.Format("{0:X8}", _value);