1 write to _value
System.Private.CoreLib (1)
src\runtime\src\coreclr\tools\Common\Internal\Metadata\NativeFormat\NativeFormatReaderGen.cs (1)
2323
_value
= (value & 0x01FFFFFF) | (((int)HandleType.ConstantUInt32Array) << 25);
12 references to _value
System.Private.CoreLib (12)
src\runtime\src\coreclr\tools\Common\Internal\Metadata\NativeFormat\NativeFormatReaderGen.cs (12)
2330
return
_value
== ((ConstantUInt32ArrayHandle)obj).
_value
;
2332
return
_value
== ((Handle)obj)._value;
2337
public bool Equals(ConstantUInt32ArrayHandle handle) =>
_value
== handle.
_value
;
2339
public bool Equals(Handle handle) =>
_value
== handle._value;
2341
public override int GetHashCode() => (int)
_value
;
2344
=> new Handle(handle.
_value
);
2346
internal int Offset => (
_value
& 0x01FFFFFF);
2351
public bool IsNil => (
_value
& 0x01FFFFFF) == 0;
2356
if ((HandleType)((uint)
_value
>> 25) != HandleType.ConstantUInt32Array)
2361
public override string ToString() => string.Format("{0:X8}",
_value
);