2 writes to s_currentlyMappedThunkBlocksIndex
System.Private.CoreLib (2)
System\Runtime\ThunkPool.cs (2)
309
nextThunksBlock = s_currentlyMappedThunkBlocks[
s_currentlyMappedThunkBlocksIndex
++];
333
s_currentlyMappedThunkBlocksIndex
= 1;
2 references to s_currentlyMappedThunkBlocksIndex
System.Private.CoreLib (2)
System\Runtime\ThunkPool.cs (2)
307
if (
s_currentlyMappedThunkBlocksIndex
< Constants.NumThunkBlocksPerMapping)
311
s_currentlyMappedThunkBlocks[
s_currentlyMappedThunkBlocksIndex
- 1] = IntPtr.Zero;