2 writes to s_currentlyMappedThunkBlocksIndex
System.Private.CoreLib (2)
System\Runtime\ThunkPool.cs (2)
309
nextThunksBlock = s_currentlyMappedThunkBlocks[
s_currentlyMappedThunkBlocksIndex
++];
333
s_currentlyMappedThunkBlocksIndex
= 1;
1 reference to s_currentlyMappedThunkBlocksIndex
System.Private.CoreLib (1)
System\Runtime\ThunkPool.cs (1)
307
if (
s_currentlyMappedThunkBlocksIndex
< Constants.NumThunkBlocksPerMapping)