41 references to Create
System.Numerics.Tensors (2)
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
131return Vector256.Create(Invoke(x.GetLower()), Invoke(x.GetUpper()));
System\Numerics\Tensors\netcore\TensorPrimitives.TrailingZeroCount.cs (1)
56return Vector256.Create(Invoke(x.GetLower()), Invoke(x.GetUpper()));
System.Private.CoreLib (39)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (23)
75return Create( 358return Create( 659return Create( 804return Create(vector, vector); 1234public static Vector256<T> Create<T>(Vector128<T> value) => Create(value, value); 1266public static Vector256<byte> Create(Vector128<byte> lower, Vector128<byte> upper) => Create<byte>(lower, upper); 1273public static Vector256<double> Create(Vector128<double> lower, Vector128<double> upper) => Create<double>(lower, upper); 1279public static Vector256<short> Create(Vector128<short> lower, Vector128<short> upper) => Create<short>(lower, upper); 1286public static Vector256<int> Create(Vector128<int> lower, Vector128<int> upper) => Create<int>(lower, upper); 1292public static Vector256<long> Create(Vector128<long> lower, Vector128<long> upper) => Create<long>(lower, upper); 1298public static Vector256<nint> Create(Vector128<nint> lower, Vector128<nint> upper) => Create<nint>(lower, upper); 1305public static Vector256<nuint> Create(Vector128<nuint> lower, Vector128<nuint> upper) => Create<nuint>(lower, upper); 1312public static Vector256<sbyte> Create(Vector128<sbyte> lower, Vector128<sbyte> upper) => Create<sbyte>(lower, upper); 1319public static Vector256<float> Create(Vector128<float> lower, Vector128<float> upper) => Create<float>(lower, upper); 1326public static Vector256<ushort> Create(Vector128<ushort> lower, Vector128<ushort> upper) => Create<ushort>(lower, upper); 1334public static Vector256<uint> Create(Vector128<uint> lower, Vector128<uint> upper) => Create<uint>(lower, upper); 1341public static Vector256<ulong> Create(Vector128<ulong> lower, Vector128<ulong> upper) => Create<ulong>(lower, upper); 1606return Create( 1713return Create( 1809return Create( 1853return Create( 2233return Create( 2277return Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (12)
137return Vector256.Create( 152return Vector256.Create( 167return Vector256.Create( 182return Vector256.Create( 196return Vector256.Create( 224return Vector256.Create( 246return Vector256.Create( 261return Vector256.Create( 276return Vector256.Create( 298return Vector256.Create( 312return Vector256.Create( 327return Vector256.Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (1)
1274public static Vector512<T> Create<T>(Vector128<T> value) => Create(Vector256.Create(value, value));
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\Helpers\StringSearchValuesHelper.cs (3)
148Value256 = Vector256.Create( 190Vector256<ushort> input = Vector256.Create( 212Vector256<ushort> input = Vector256.Create(