54 references to Create
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
131return Vector256.Create(Invoke(x.GetLower()), Invoke(x.GetUpper()));
System.Private.CoreLib (53)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (39)
74return Create( 96return Create( 366return Create( 667return Create( 812return Create(vector, vector); 1242public static Vector256<T> Create<T>(Vector128<T> value) => Create(value, value); 1274public static Vector256<byte> Create(Vector128<byte> lower, Vector128<byte> upper) => Create<byte>(lower, upper); 1281public static Vector256<double> Create(Vector128<double> lower, Vector128<double> upper) => Create<double>(lower, upper); 1287public static Vector256<short> Create(Vector128<short> lower, Vector128<short> upper) => Create<short>(lower, upper); 1294public static Vector256<int> Create(Vector128<int> lower, Vector128<int> upper) => Create<int>(lower, upper); 1300public static Vector256<long> Create(Vector128<long> lower, Vector128<long> upper) => Create<long>(lower, upper); 1306public static Vector256<nint> Create(Vector128<nint> lower, Vector128<nint> upper) => Create<nint>(lower, upper); 1313public static Vector256<nuint> Create(Vector128<nuint> lower, Vector128<nuint> upper) => Create<nuint>(lower, upper); 1320public static Vector256<sbyte> Create(Vector128<sbyte> lower, Vector128<sbyte> upper) => Create<sbyte>(lower, upper); 1327public static Vector256<float> Create(Vector128<float> lower, Vector128<float> upper) => Create<float>(lower, upper); 1334public static Vector256<ushort> Create(Vector128<ushort> lower, Vector128<ushort> upper) => Create<ushort>(lower, upper); 1342public static Vector256<uint> Create(Vector128<uint> lower, Vector128<uint> upper) => Create<uint>(lower, upper); 1349public static Vector256<ulong> Create(Vector128<ulong> lower, Vector128<ulong> upper) => Create<ulong>(lower, upper); 1614return Create( 1721return Create( 1817return Create( 1861return Create( 2241return Create( 2285return Create( 2478return Create( 2496return Create( 2514return Create( 2532return Create( 2550return Create( 2568return Create( 2586return Create( 2604return Create( 2622return Create( 2640return Create( 2678return Create( 2939return Create( 3790return Create( 3880return Create( 3969return Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (13)
137return Vector256.Create( 152return Vector256.Create( 167return Vector256.Create( 182return Vector256.Create( 196return Vector256.Create( 224return Vector256.Create( 246return Vector256.Create( 261return Vector256.Create( 276return Vector256.Create( 298return Vector256.Create( 312return Vector256.Create( 327return Vector256.Create( 374return Vector256.Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (1)
1281public static Vector512<T> Create<T>(Vector128<T> value) => Create(Vector256.Create(value, value));