65 references to Create
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
157return Vector256.Create(Invoke(x.GetLower()), Invoke(x.GetUpper()));
System.Private.CoreLib (64)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (13)
137return Vector256.Create( 152return Vector256.Create( 167return Vector256.Create( 182return Vector256.Create( 196return Vector256.Create( 224return Vector256.Create( 246return Vector256.Create( 261return Vector256.Create( 276return Vector256.Create( 298return Vector256.Create( 312return Vector256.Create( 327return Vector256.Create( 374return Vector256.Create(
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (50)
157return Create( 179return Create( 436return Create( 738return Create( 924return Create(vector, vector); 1354public static Vector256<T> Create<T>(Vector128<T> value) => Create(value, value); 1386public static Vector256<byte> Create(Vector128<byte> lower, Vector128<byte> upper) => Create<byte>(lower, upper); 1393public static Vector256<double> Create(Vector128<double> lower, Vector128<double> upper) => Create<double>(lower, upper); 1399public static Vector256<short> Create(Vector128<short> lower, Vector128<short> upper) => Create<short>(lower, upper); 1406public static Vector256<int> Create(Vector128<int> lower, Vector128<int> upper) => Create<int>(lower, upper); 1412public static Vector256<long> Create(Vector128<long> lower, Vector128<long> upper) => Create<long>(lower, upper); 1418public static Vector256<nint> Create(Vector128<nint> lower, Vector128<nint> upper) => Create<nint>(lower, upper); 1425public static Vector256<nuint> Create(Vector128<nuint> lower, Vector128<nuint> upper) => Create<nuint>(lower, upper); 1432public static Vector256<sbyte> Create(Vector128<sbyte> lower, Vector128<sbyte> upper) => Create<sbyte>(lower, upper); 1439public static Vector256<float> Create(Vector128<float> lower, Vector128<float> upper) => Create<float>(lower, upper); 1446public static Vector256<ushort> Create(Vector128<ushort> lower, Vector128<ushort> upper) => Create<ushort>(lower, upper); 1454public static Vector256<uint> Create(Vector128<uint> lower, Vector128<uint> upper) => Create<uint>(lower, upper); 1461public static Vector256<ulong> Create(Vector128<ulong> lower, Vector128<ulong> upper) => Create<ulong>(lower, upper); 1699return Create(sequence, sequence); 1719return Create( 1728public static Vector256<T> ConcatLowerLower<T>(Vector256<T> left, Vector256<T> right) => Create(left.GetLower(), right.GetLower()); 1733public static Vector256<T> ConcatUpperLower<T>(Vector256<T> left, Vector256<T> right) => Create(left.GetUpper(), right.GetLower()); 1738public static Vector256<T> ConcatUpperUpper<T>(Vector256<T> left, Vector256<T> right) => Create(left.GetUpper(), right.GetUpper()); 1743public static Vector256<T> ConcatLowerUpper<T>(Vector256<T> left, Vector256<T> right) => Create(left.GetLower(), right.GetUpper()); 1748public static Vector256<T> ZipLower<T>(Vector256<T> left, Vector256<T> right) => Create( 1756public static Vector256<T> ZipUpper<T>(Vector256<T> left, Vector256<T> right) => Create( 1783public static Vector256<T> UnzipEven<T>(Vector256<T> left, Vector256<T> right) => Create( 1791public static Vector256<T> UnzipOdd<T>(Vector256<T> left, Vector256<T> right) => Create( 1821public static Vector256<T> Reverse<T>(Vector256<T> vector) => Create( 1906return Create( 2000return Create( 2101return Create( 2145return Create( 2513return Create( 2557return Create( 2750return Create( 2768return Create( 2786return Create( 2804return Create( 2822return Create( 2840return Create( 2858return Create( 2876return Create( 2894return Create( 2912return Create( 2950return Create( 3205return Create( 3710return Create( 3800return Create( 3876return Create(
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (1)
1387public static Vector512<T> Create<T>(Vector128<T> value) => Create(Vector256.Create(value, value));