54 references to Create
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
131return Vector256.Create(Invoke(x.GetLower()), Invoke(x.GetUpper()));
System.Private.CoreLib (53)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (39)
74return Create( 96return Create( 370return Create( 671return Create( 816return Create(vector, vector); 1246public static Vector256<T> Create<T>(Vector128<T> value) => Create(value, value); 1278public static Vector256<byte> Create(Vector128<byte> lower, Vector128<byte> upper) => Create<byte>(lower, upper); 1285public static Vector256<double> Create(Vector128<double> lower, Vector128<double> upper) => Create<double>(lower, upper); 1291public static Vector256<short> Create(Vector128<short> lower, Vector128<short> upper) => Create<short>(lower, upper); 1298public static Vector256<int> Create(Vector128<int> lower, Vector128<int> upper) => Create<int>(lower, upper); 1304public static Vector256<long> Create(Vector128<long> lower, Vector128<long> upper) => Create<long>(lower, upper); 1310public static Vector256<nint> Create(Vector128<nint> lower, Vector128<nint> upper) => Create<nint>(lower, upper); 1317public static Vector256<nuint> Create(Vector128<nuint> lower, Vector128<nuint> upper) => Create<nuint>(lower, upper); 1324public static Vector256<sbyte> Create(Vector128<sbyte> lower, Vector128<sbyte> upper) => Create<sbyte>(lower, upper); 1331public static Vector256<float> Create(Vector128<float> lower, Vector128<float> upper) => Create<float>(lower, upper); 1338public static Vector256<ushort> Create(Vector128<ushort> lower, Vector128<ushort> upper) => Create<ushort>(lower, upper); 1346public static Vector256<uint> Create(Vector128<uint> lower, Vector128<uint> upper) => Create<uint>(lower, upper); 1353public static Vector256<ulong> Create(Vector128<ulong> lower, Vector128<ulong> upper) => Create<ulong>(lower, upper); 1618return Create( 1725return Create( 1821return Create( 1865return Create( 2245return Create( 2289return Create( 2482return Create( 2500return Create( 2518return Create( 2536return Create( 2554return Create( 2572return Create( 2590return Create( 2608return Create( 2626return Create( 2644return Create( 2682return Create( 2943return Create( 3794return Create( 3884return Create( 3973return Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (13)
137return Vector256.Create( 152return Vector256.Create( 167return Vector256.Create( 182return Vector256.Create( 196return Vector256.Create( 224return Vector256.Create( 246return Vector256.Create( 261return Vector256.Create( 276return Vector256.Create( 298return Vector256.Create( 312return Vector256.Create( 327return Vector256.Create( 374return Vector256.Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (1)
1285public static Vector512<T> Create<T>(Vector128<T> value) => Create(Vector256.Create(value, value));