54 references to Create
System.Numerics.Tensors (1)
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
131return Vector256.Create(Invoke(x.GetLower()), Invoke(x.GetUpper()));
System.Private.CoreLib (53)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (39)
152return Create( 174return Create( 444return Create( 745return Create( 890return Create(vector, vector); 1320public static Vector256<T> Create<T>(Vector128<T> value) => Create(value, value); 1352public static Vector256<byte> Create(Vector128<byte> lower, Vector128<byte> upper) => Create<byte>(lower, upper); 1359public static Vector256<double> Create(Vector128<double> lower, Vector128<double> upper) => Create<double>(lower, upper); 1365public static Vector256<short> Create(Vector128<short> lower, Vector128<short> upper) => Create<short>(lower, upper); 1372public static Vector256<int> Create(Vector128<int> lower, Vector128<int> upper) => Create<int>(lower, upper); 1378public static Vector256<long> Create(Vector128<long> lower, Vector128<long> upper) => Create<long>(lower, upper); 1384public static Vector256<nint> Create(Vector128<nint> lower, Vector128<nint> upper) => Create<nint>(lower, upper); 1391public static Vector256<nuint> Create(Vector128<nuint> lower, Vector128<nuint> upper) => Create<nuint>(lower, upper); 1398public static Vector256<sbyte> Create(Vector128<sbyte> lower, Vector128<sbyte> upper) => Create<sbyte>(lower, upper); 1405public static Vector256<float> Create(Vector128<float> lower, Vector128<float> upper) => Create<float>(lower, upper); 1412public static Vector256<ushort> Create(Vector128<ushort> lower, Vector128<ushort> upper) => Create<ushort>(lower, upper); 1420public static Vector256<uint> Create(Vector128<uint> lower, Vector128<uint> upper) => Create<uint>(lower, upper); 1427public static Vector256<ulong> Create(Vector128<ulong> lower, Vector128<ulong> upper) => Create<ulong>(lower, upper); 1692return Create( 1799return Create( 1895return Create( 1939return Create( 2319return Create( 2363return Create( 2556return Create( 2574return Create( 2592return Create( 2610return Create( 2628return Create( 2646return Create( 2664return Create( 2682return Create( 2700return Create( 2718return Create( 2756return Create( 3017return Create( 3868return Create( 3958return Create( 4047return Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (13)
137return Vector256.Create( 152return Vector256.Create( 167return Vector256.Create( 182return Vector256.Create( 196return Vector256.Create( 224return Vector256.Create( 246return Vector256.Create( 261return Vector256.Create( 276return Vector256.Create( 298return Vector256.Create( 312return Vector256.Create( 327return Vector256.Create( 374return Vector256.Create(
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (1)
1359public static Vector512<T> Create<T>(Vector128<T> value) => Create(Vector256.Create(value, value));