25 references to Size
System.Private.CoreLib (25)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (2)
30[StructLayout(LayoutKind.Sequential, Size = Vector256.Size)] 52return Vector256.Size / sizeof(T);
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (23)
187byte* pFinalVectorReadPos = pBuffer + bufferLength - Vector256.Size; 188pBuffer = (byte*)(((nuint)pBuffer + Vector256.Size) & ~(nuint)(Vector256.Size - 1)); 192Debug.Assert(0 < numBytesRead && numBytesRead <= Vector256.Size, "We should've made forward progress of at least one byte."); 200Debug.Assert((nuint)pBuffer % Vector256.Size == 0, "Vector read should be aligned."); 206pBuffer += Vector256.Size; 801const uint SizeOfVector256InChars = Vector256.Size / sizeof(ushort); 810pBuffer = (char*)(((nuint)pBuffer + Vector256.Size) & ~(nuint)(Vector256.Size - 1)); 822Debug.Assert((nuint)pBuffer % Vector256.Size == 0, "Vector read should be aligned."); 1833const nuint MaskOfAllBitsInVector256 = (nuint)(Vector256.Size - 1); 1841Debug.Assert(elementCount >= 2 * Vector256.Size); 1858nuint currentOffsetInElements = Vector256.Size / 2; // we processed 16 elements so far 1870if (((uint)pAsciiBuffer & (Vector256.Size / 2)) == 0) 1889currentOffsetInElements = Vector256.Size - ((nuint)pAsciiBuffer & MaskOfAllBitsInVector256); 1891Debug.Assert(0 < currentOffsetInElements && currentOffsetInElements <= Vector256.Size, "We wrote at least 1 byte but no more than a whole vector."); 1893Debug.Assert(elementCount - currentOffsetInElements >= Vector256.Size, "We should be able to run at least one whole vector."); 1895nuint finalOffsetWhereCanRunLoop = elementCount - Vector256.Size; 1901Vector256<ushort> utf16VectorSecond = Vector256.LoadUnsafe(ref utf16Buffer, currentOffsetInElements + Vector256.Size / sizeof(short)); 1911Debug.Assert(((nuint)pAsciiBuffer + currentOffsetInElements) % Vector256.Size == 0, "Write should be aligned."); 1915currentOffsetInElements += Vector256.Size; 1937currentOffsetInElements += Vector256.Size / 2; 2052Debug.Assert(((nuint)pAsciiBuffer + currentOffsetInElements) % Vector256.Size == 0, "Destination should be 256-bit-aligned.");