2 references to WaitOne
PresentationCore (2)
System\Windows\InterOp\D3DImage.cs (1)
598
lockObtained = _canWriteEvent.
WaitOne
(timeout.TimeSpan, false);
System\Windows\Media\Imaging\WriteableBitmap.cs (1)
952
shouldGetBackBuffer = _copyCompletedEvent.
WaitOne
(timeout, false);