54 references to AsM4x4
System.Private.CoreLib (54)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (54)
176return result.AsM4x4(); 497return result.AsM4x4(); 550return result.AsM4x4(); 570return result.AsM4x4(); 591return result.AsM4x4(); 609return result.AsM4x4(); 634return result.AsM4x4(); 653return result.AsM4x4(); 671return result.AsM4x4(); 690return result.AsM4x4(); 724return result.AsM4x4(); 755return result.AsM4x4(); 786return result.AsM4x4(); 848return result.AsM4x4(); 910return result.AsM4x4(); 921return CreateFromQuaternion(q).AsM4x4(); 928public static Matrix4x4 CreateFromQuaternion(Quaternion quaternion) => CreateFromQuaternion(quaternion.AsVector128()).AsM4x4(); 979return CreateFromQuaternion(q.AsVector128()).AsM4x4(); 992return CreateLookToLeftHanded(vCameraPosition, vCameraDirection, cameraUpVector.AsVector128()).AsM4x4(); 1005return CreateLookToLeftHanded(vCameraPosition, cameraDirection, cameraUpVector.AsVector128()).AsM4x4(); 1018return CreateLookToLeftHanded(cameraPosition.AsVector128(), -(cameraDirection.AsVector128()), cameraUpVector.AsVector128()).AsM4x4(); 1028=> CreateLookToLeftHanded(cameraPosition.AsVector128(), cameraDirection.AsVector128(), cameraUpVector.AsVector128()).AsM4x4(); 1071return result.AsM4x4(); 1095return result.AsM4x4(); 1127return result.AsM4x4(); 1159return result.AsM4x4(); 1192return result.AsM4x4(); 1225return result.AsM4x4(); 1265return result.AsM4x4(); 1305return result.AsM4x4(); 1347return result.AsM4x4(); 1389return result.AsM4x4(); 1411return result.AsM4x4(); 1434return result.AsM4x4(); 1461return result.AsM4x4(); 1484return result.AsM4x4(); 1511return result.AsM4x4(); 1534return result.AsM4x4(); 1561return result.AsM4x4(); 1579return result.AsM4x4(); 1598return result.AsM4x4(); 1614return result.AsM4x4(); 1631return result.AsM4x4(); 1647return result.AsM4x4(); 1664return result.AsM4x4(); 1687return result.AsM4x4(); 1703return result.AsM4x4(); 1721return result.AsM4x4(); 1753return result.AsM4x4(); 1785return result.AsM4x4(); 1808return result.AsM4x4(); 2246return result.AsM4x4(); 2338return result.AsM4x4(); 2345public static Matrix4x4 Transpose(Matrix4x4 matrix) => Transpose(in matrix.AsROImpl()).AsM4x4();