2 references to UnitX
System.Private.CoreLib (2)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (2)
220faceDir = (float.Abs(axisY.Z) > BillboardMinAngle) ? Vector3.UnitX : Vector3.Create(0, 0, -1); 955Vector3.UnitX,