2 references to UnitX
System.Private.CoreLib (2)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (2)
320
faceDir = (float.Abs(axisY.Z) > BillboardMinAngle) ? Vector3.
UnitX
: Vector3.Create(0, 0, -1);
1055
Vector3.
UnitX
,