23 references to Shuffle
GenerateDocumentationAndConfigFiles (4)
src\roslyn\src\Compilers\Core\Portable\Hashing\XxHashShared.cs (4)
697Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 710Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 711Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 716Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0));
Microsoft.AspNetCore.Razor.Utilities.Shared (4)
Utilities\Hashing\XxHashShared.cs (4)
696Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 709Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 710Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 715Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0));
Microsoft.CodeAnalysis (4)
Hashing\XxHashShared.cs (4)
697Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 710Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 711Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 716Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0));
Microsoft.CodeAnalysis.Workspaces (4)
src\roslyn\src\Compilers\Core\Portable\Hashing\XxHashShared.cs (4)
697Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 710Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 711Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 716Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0));
System.IO.Hashing (7)
System\IO\Hashing\XxHashShared.cs (7)
689Vector128<uint> sourceSwap = Vector128.Shuffle(sourceVec, Vector128.Create(2u, 3, 0, 1)); 702Vector64<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)).GetLower(); 703Vector64<uint> sourceHigh = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)).GetLower(); 708Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0)); 717Vector128<uint> evens = Vector128.Shuffle(source, Vector128.Create(0u, 2, 0, 0)); 718Vector128<uint> odds = Vector128.Shuffle(source, Vector128.Create(1u, 3, 0, 0)); 723Vector128<uint> sourceLow = Vector128.Shuffle(source, Vector128.Create(1u, 0, 3, 0));