1 write to _unityType
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\UnitySerializationHolder.cs (1)
40
_unityType
= info.GetInt32("UnityType");
1 reference to _unityType
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\UnitySerializationHolder.cs (1)
50
if (
_unityType
!= NullUnity)