1 write to _unityType
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\UnitySerializationHolder.cs (1)
40_unityType = info.GetInt32("UnityType");
1 reference to _unityType
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\UnitySerializationHolder.cs (1)
50if (_unityType != NullUnity)