24 references to Size
System.Private.CoreLib (24)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512_1.cs (2)
30[StructLayout(LayoutKind.Sequential, Size = Vector512.Size)] 52return Vector512.Size / sizeof(T);
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (22)
154byte* pFinalVectorReadPos = pBuffer + bufferLength - Vector512.Size; 155pBuffer = (byte*)(((nuint)pBuffer + Vector512.Size) & ~(nuint)(Vector512.Size - 1)); 159Debug.Assert(0 < numBytesRead && numBytesRead <= Vector512.Size, "We should've made forward progress of at least one byte."); 167Debug.Assert((nuint)pBuffer % Vector512.Size == 0, "Vector read should be aligned."); 173pBuffer += Vector512.Size; 774const uint SizeOfVector512InChars = Vector512.Size / sizeof(ushort); 783pBuffer = (char*)(((nuint)pBuffer + Vector512.Size) & ~(nuint)(Vector512.Size - 1)); 795Debug.Assert((nuint)pBuffer % Vector512.Size == 0, "Vector read should be aligned."); 1965const nuint MaskOfAllBitsInVector512 = (nuint)(Vector512.Size - 1); 1973Debug.Assert(elementCount >= 2 * Vector512.Size); 1990nuint currentOffsetInElements = Vector512.Size / 2; // we processed 32 elements so far 2003if (((uint)pAsciiBuffer & (Vector512.Size / 2)) == 0) 2022currentOffsetInElements = Vector512.Size - ((nuint)pAsciiBuffer & MaskOfAllBitsInVector512); 2024Debug.Assert(0 < currentOffsetInElements && currentOffsetInElements <= Vector512.Size, "We wrote at least 1 byte but no more than a whole vector."); 2026Debug.Assert(elementCount - currentOffsetInElements >= Vector512.Size, "We should be able to run at least one whole vector."); 2028nuint finalOffsetWhereCanRunLoop = elementCount - Vector512.Size; 2034Vector512<ushort> utf16VectorSecond = Vector512.LoadUnsafe(ref utf16Buffer, currentOffsetInElements + Vector512.Size / sizeof(short)); 2044Debug.Assert(((nuint)pAsciiBuffer + currentOffsetInElements) % Vector512.Size == 0, "Write should be aligned."); 2048currentOffsetInElements += Vector512.Size; 2070currentOffsetInElements += Vector512.Size / 2;