5 writes to Z
System.Private.CoreLib (5)
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (5)
241
q.
Z
= (matrix.M12 - matrix.M21) * s;
251
q.
Z
= (matrix.M13 + matrix.M31) * invS;
260
q.
Z
= (matrix.M32 + matrix.M23) * invS;
269
q.
Z
= 0.5f * s;
294
result.
Z
= cy * cp * sr - sy * sp * cr;
12 references to Z
Microsoft.Maui.Essentials (2)
OrientationSensor\OrientationSensor.shared.cs (2)
191
$"{nameof(Orientation.
Z
)}: {Orientation.
Z
}, " +
System.Private.CoreLib (10)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (8)
309
float zz = quaternion.
Z
* quaternion.
Z
;
312
float wz = quaternion.
Z
* quaternion.W;
313
float xz = quaternion.
Z
* quaternion.X;
315
float yz = quaternion.Y * quaternion.
Z
;
1496
float z2 = rotation.
Z
+ rotation.
Z
;
1508
float zz2 = rotation.
Z
* z2;
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
442
public override readonly int GetHashCode() => HashCode.Combine(X, Y,
Z
, W);
457
public override readonly string ToString() => $"{{X:{X} Y:{Y} Z:{
Z
} W:{W}}}";