5 writes to Z
System.Private.CoreLib (5)
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (5)
241q.Z = (matrix.M12 - matrix.M21) * s; 251q.Z = (matrix.M13 + matrix.M31) * invS; 260q.Z = (matrix.M32 + matrix.M23) * invS; 269q.Z = 0.5f * s; 294result.Z = cy * cp * sr - sy * sp * cr;
12 references to Z
Microsoft.Maui.Essentials (2)
OrientationSensor\OrientationSensor.shared.cs (2)
191 $"{nameof(Orientation.Z)}: {Orientation.Z}, " +
System.Private.CoreLib (10)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (8)
309float zz = quaternion.Z * quaternion.Z; 312float wz = quaternion.Z * quaternion.W; 313float xz = quaternion.Z * quaternion.X; 315float yz = quaternion.Y * quaternion.Z; 1496float z2 = rotation.Z + rotation.Z; 1508float zz2 = rotation.Z * z2;
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
442public override readonly int GetHashCode() => HashCode.Combine(X, Y, Z, W); 457public override readonly string ToString() => $"{{X:{X} Y:{Y} Z:{Z} W:{W}}}";