1 write to _encoding
System.Private.CoreLib (1)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (1)
34_encoding = encoding;
12 references to _encoding
System.Private.CoreLib (12)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (12)
35_fallback = this._encoding.DecoderFallback; 77Debug.Assert(_encoding is not null); 78return _encoding.GetCharCount(bytes, count, this); 130Debug.Assert(_encoding is not null); 131return _encoding.GetChars(bytes, byteCount, chars, charCount, this); 184Debug.Assert(_encoding is not null); 185charsUsed = _encoding.GetChars(bytes, byteCount, chars, charCount, this); 238Debug.Assert(_encoding is not null); 239switch (_encoding.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed)) 296Debug.Assert(_encoding is not null); 297switch (_encoding.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed)) 369_encoding.ThrowCharsOverflow(this, nothingDecoded: true);