1 write to _encoding
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (1)
33_encoding = encoding;
12 references to _encoding
System.Private.CoreLib (12)
src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (12)
34_fallback = this._encoding.DecoderFallback; 76Debug.Assert(_encoding is not null); 77return _encoding.GetCharCount(bytes, count, this); 129Debug.Assert(_encoding is not null); 130return _encoding.GetChars(bytes, byteCount, chars, charCount, this); 183Debug.Assert(_encoding is not null); 184charsUsed = _encoding.GetChars(bytes, byteCount, chars, charCount, this); 237Debug.Assert(_encoding is not null); 238switch (_encoding.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed)) 295Debug.Assert(_encoding is not null); 296switch (_encoding.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed)) 368_encoding.ThrowCharsOverflow(this, nothingDecoded: true);