1 write to _encoding
System.Private.CoreLib (1)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (1)
34
_encoding
= encoding;
12 references to _encoding
System.Private.CoreLib (12)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (12)
35
_fallback = this.
_encoding
.DecoderFallback;
77
Debug.Assert(
_encoding
is not null);
78
return
_encoding
.GetCharCount(bytes, count, this);
130
Debug.Assert(
_encoding
is not null);
131
return
_encoding
.GetChars(bytes, byteCount, chars, charCount, this);
184
Debug.Assert(
_encoding
is not null);
185
charsUsed =
_encoding
.GetChars(bytes, byteCount, chars, charCount, this);
238
Debug.Assert(
_encoding
is not null);
239
switch (
_encoding
.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed))
296
Debug.Assert(
_encoding
is not null);
297
switch (
_encoding
.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed))
369
_encoding
.ThrowCharsOverflow(this, nothingDecoded: true);