1 write to _encoding
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (1)
33
_encoding
= encoding;
12 references to _encoding
System.Private.CoreLib (12)
src\libraries\System.Private.CoreLib\src\System\Text\DecoderNLS.cs (12)
34
_fallback = this.
_encoding
.DecoderFallback;
76
Debug.Assert(
_encoding
is not null);
77
return
_encoding
.GetCharCount(bytes, count, this);
129
Debug.Assert(
_encoding
is not null);
130
return
_encoding
.GetChars(bytes, byteCount, chars, charCount, this);
183
Debug.Assert(
_encoding
is not null);
184
charsUsed =
_encoding
.GetChars(bytes, byteCount, chars, charCount, this);
237
Debug.Assert(
_encoding
is not null);
238
switch (
_encoding
.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed))
295
Debug.Assert(
_encoding
is not null);
296
switch (
_encoding
.DecodeFirstRune(combinedBuffer, out Rune value, out int combinedBufferBytesConsumed))
368
_encoding
.ThrowCharsOverflow(this, nothingDecoded: true);