10 references to Min
System.Linq (1)
System\Linq\Min.cs (1)
20public static Vector256<T> Compare(Vector256<T> left, Vector256<T> right) => Vector256.Min(left, right);
System.Numerics.Tensors (2)
System\Numerics\Tensors\netcore\TensorPrimitives.ConvertHelpers.cs (1)
659value = Vector256.Min(Vector256.Create(MaxHalfValueBelowInfinity), value);
System\Numerics\Tensors\netcore\TensorPrimitives.Min.cs (1)
139return Vector256.Min(x, y);
System.Private.CoreLib (7)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (1)
396return Min(Max(value, min), max);
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256_1.cs (1)
756static Vector256<T> ISimdVector<Vector256<T>, T>.Min(Vector256<T> left, Vector256<T> right) => Vector256.Min(left, right);
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (3)
2587/// <inheritdoc cref="Vector256.Min{T}(Vector256{T}, Vector256{T})" /> 2599Vector256.Min(left._lower, right._lower), 2600Vector256.Min(left._upper, right._upper)
src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (2)
1393Vector256.Min(lower, Vector256.Create((ushort)255)).AsInt16(), 1394Vector256.Min(upper, Vector256.Create((ushort)255)).AsInt16());