1 write to _value
System.Private.CoreLib (1)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector64DebugView_1.cs (1)
14_value = value;
12 references to _value
System.Private.CoreLib (12)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector64DebugView_1.cs (12)
22Unsafe.WriteUnaligned(ref items[0], _value); 32Unsafe.WriteUnaligned(ref Unsafe.As<double, byte>(ref items[0]), _value); 42Unsafe.WriteUnaligned(ref Unsafe.As<short, byte>(ref items[0]), _value); 52Unsafe.WriteUnaligned(ref Unsafe.As<int, byte>(ref items[0]), _value); 62Unsafe.WriteUnaligned(ref Unsafe.As<long, byte>(ref items[0]), _value); 72Unsafe.WriteUnaligned(ref Unsafe.As<nint, byte>(ref items[0]), _value); 82Unsafe.WriteUnaligned(ref Unsafe.As<nuint, byte>(ref items[0]), _value); 92Unsafe.WriteUnaligned(ref Unsafe.As<sbyte, byte>(ref items[0]), _value); 102Unsafe.WriteUnaligned(ref Unsafe.As<float, byte>(ref items[0]), _value); 112Unsafe.WriteUnaligned(ref Unsafe.As<ushort, byte>(ref items[0]), _value); 122Unsafe.WriteUnaligned(ref Unsafe.As<uint, byte>(ref items[0]), _value); 132Unsafe.WriteUnaligned(ref Unsafe.As<ulong, byte>(ref items[0]), _value);