5 writes to Y
System.Private.CoreLib (5)
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (5)
240q.Y = (matrix.M31 - matrix.M13) * s; 250q.Y = (matrix.M12 + matrix.M21) * invS; 259q.Y = 0.5f * s; 268q.Y = (matrix.M32 + matrix.M23) * invS; 293result.Y = sy * cp * cr - cy * sp * sr;
13 references to Y
Microsoft.Maui.Essentials (2)
OrientationSensor\OrientationSensor.shared.cs (2)
190 $"{nameof(Orientation.Y)}: {Orientation.Y}, " +
System.Private.CoreLib (11)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (9)
308float yy = quaternion.Y * quaternion.Y; 311float xy = quaternion.X * quaternion.Y; 314float wy = quaternion.Y * quaternion.W; 315float yz = quaternion.Y * quaternion.Z; 1495float y2 = rotation.Y + rotation.Y; 1506float yy2 = rotation.Y * y2; 1507float yz2 = rotation.Y * z2;
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
442public override readonly int GetHashCode() => HashCode.Combine(X, Y, Z, W); 457public override readonly string ToString() => $"{{X:{X} Y:{Y} Z:{Z} W:{W}}}";