5 writes to Y
System.Private.CoreLib (5)
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (5)
240
q.
Y
= (matrix.M31 - matrix.M13) * s;
250
q.
Y
= (matrix.M12 + matrix.M21) * invS;
259
q.
Y
= 0.5f * s;
268
q.
Y
= (matrix.M32 + matrix.M23) * invS;
293
result.
Y
= sy * cp * cr - cy * sp * sr;
13 references to Y
Microsoft.Maui.Essentials (2)
OrientationSensor\OrientationSensor.shared.cs (2)
190
$"{nameof(Orientation.
Y
)}: {Orientation.
Y
}, " +
System.Private.CoreLib (11)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (9)
308
float yy = quaternion.
Y
* quaternion.
Y
;
311
float xy = quaternion.X * quaternion.
Y
;
314
float wy = quaternion.
Y
* quaternion.W;
315
float yz = quaternion.
Y
* quaternion.Z;
1495
float y2 = rotation.
Y
+ rotation.
Y
;
1506
float yy2 = rotation.
Y
* y2;
1507
float yz2 = rotation.
Y
* z2;
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
442
public override readonly int GetHashCode() => HashCode.Combine(X,
Y
, Z, W);
457
public override readonly string ToString() => $"{{X:{X} Y:{
Y
} Z:{Z} W:{W}}}";