src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (13)
3485return ShuffleFallback(vector, indices);
3493public static Vector256<byte> Shuffle(Vector256<byte> vector, Vector256<byte> indices) => ShuffleFallback(vector, indices);
3497public static Vector256<double> Shuffle(Vector256<double> vector, Vector256<long> indices) => ShuffleFallback(vector, indices);
3501public static Vector256<short> Shuffle(Vector256<short> vector, Vector256<short> indices) => ShuffleFallback(vector, indices);
3505public static Vector256<int> Shuffle(Vector256<int> vector, Vector256<int> indices) => ShuffleFallback(vector, indices);
3509public static Vector256<long> Shuffle(Vector256<long> vector, Vector256<long> indices) => ShuffleFallback(vector, indices);
3513public static Vector256<nint> Shuffle(Vector256<nint> vector, Vector256<nint> indices) => ShuffleFallback(vector, indices);
3518public static Vector256<sbyte> Shuffle(Vector256<sbyte> vector, Vector256<sbyte> indices) => ShuffleFallback(vector, indices);
3522public static Vector256<float> Shuffle(Vector256<float> vector, Vector256<int> indices) => ShuffleFallback(vector, indices);
3527public static Vector256<ushort> Shuffle(Vector256<ushort> vector, Vector256<ushort> indices) => ShuffleFallback(vector, indices);
3532public static Vector256<uint> Shuffle(Vector256<uint> vector, Vector256<uint> indices) => ShuffleFallback(vector, indices);
3537public static Vector256<ulong> Shuffle(Vector256<ulong> vector, Vector256<ulong> indices) => ShuffleFallback(vector, indices);
3542public static Vector256<nuint> Shuffle(Vector256<nuint> vector, Vector256<nuint> indices) => ShuffleFallback(vector, indices);