19 references to Min
System.Numerics.Tensors (2)
System\Numerics\Tensors\netcore\TensorPrimitives.ConvertHelpers.cs (1)
593value = Vector128.Min(Vector128.Create(MaxHalfValueBelowInfinity), value);
System\Numerics\Tensors\netcore\TensorPrimitives.Min.cs (1)
108public static Vector128<T> Invoke(Vector128<T> x, Vector128<T> y) => Vector128.Min(x, y);
System.Private.CoreLib (17)
src\runtime\src\libraries\Common\src\System\HexConverter.cs (1)
381Vector128<byte> nibbles = Vector128.Min(t2 - Vector128.Create<byte>(0xF0), t4);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Collections\BitArray.cs (2)
900Vector128<byte> normalizedLower = Vector128.Min(extractedLower, ones); 905Vector128<byte> normalizedHigher = Vector128.Min(extractedHigher, ones);
src\runtime\src\libraries\System.Private.CoreLib\src\System\MemoryExtensions.MinMax.cs (1)
211public static Vector128<T> Compare(Vector128<T> left, Vector128<T> right) => Vector128.Min(left, right);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
2469/// <inheritdoc cref="Vector128.Min{T}(Vector128{T}, Vector128{T})" />
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (1)
774public static Vector2 Min(Vector2 value1, Vector2 value2) => Vector128.Min(value1.AsVector128Unsafe(), value2.AsVector128Unsafe()).AsVector2();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (1)
811public static Vector3 Min(Vector3 value1, Vector3 value2) => Vector128.Min(value1.AsVector128Unsafe(), value2.AsVector128Unsafe()).AsVector3();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (2)
874/// <inheritdoc cref="Vector128.Min{T}(Vector128{T}, Vector128{T})" /> 877public static Vector4 Min(Vector4 value1, Vector4 value2) => Vector128.Min(value1.AsVector128(), value2.AsVector128()).AsVector4();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128_1.cs (1)
768static Vector128<T> ISimdVector<Vector128<T>, T>.Min(Vector128<T> left, Vector128<T> right) => Vector128.Min(left, right);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128.cs (1)
435return Min(Max(value, min), max);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (3)
2829/// <inheritdoc cref="Vector128.Min{T}(Vector128{T}, Vector128{T})" /> 2841Vector128.Min(left._lower, right._lower), 2842Vector128.Min(left._upper, right._upper)
src\runtime\src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (2)
1393Vector128<short> lowerMin = Vector128.Min(lower, Vector128.Create((ushort)255)).AsInt16(); 1394Vector128<short> upperMin = Vector128.Min(upper, Vector128.Create((ushort)255)).AsInt16();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\Unicode\Utf16Utility.Validation.cs (1)
170Vector128<ushort> charIsNonAscii = Vector128.Min(utf16Data, vector0080);