15 references to AndNot
System.Numerics.Tensors (2)
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMaxMagnitude.cs (1)
77return Vector128.AndNot(nonOverflowResult | Vector128.IsNegative(xMag), Vector128.IsNegative(yMag));
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMinMagnitude.cs (1)
77return Vector128.AndNot(nonOverflowResult | Vector128.IsNegative(yMag), Vector128.IsNegative(xMag));
System.Private.CoreLib (13)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Url\Base64UrlDecoder.cs (1)
397Vector128<byte> outside = Vector128.AndNot(below | above, eq5F);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Plane.cs (1)
145return Vector128.AndNot(
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (1)
358return Vector128.AndNot(
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (1)
354public static Vector2 AndNot(Vector2 left, Vector2 right) => Vector128.AndNot(left.AsVector128Unsafe(), right.AsVector128Unsafe()).AsVector2();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (1)
377public static Vector3 AndNot(Vector3 left, Vector3 right) => Vector128.AndNot(left.AsVector128Unsafe(), right.AsVector128Unsafe()).AsVector3();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (2)
409/// <inheritdoc cref="Vector128.AndNot{T}(Vector128{T}, Vector128{T})" /> 412public static Vector4 AndNot(Vector4 left, Vector4 right) => Vector128.AndNot(left.AsVector128(), right.AsVector128()).AsVector4();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128_1.cs (1)
502static Vector128<T> ISimdVector<Vector128<T>, T>.AndNot(Vector128<T> left, Vector128<T> right) => Vector128.AndNot(left, right);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128.cs (3)
456public static Vector128<T> ConditionalSelect<T>(Vector128<T> condition, Vector128<T> left, Vector128<T> right) => (left & condition) | AndNot(right, condition); 2175return ~IsZero(AndNot(Create<uint>(float.PositiveInfinityBits), vector.AsUInt32())).As<uint, T>(); 2179return ~IsZero(AndNot(Create<ulong>(double.PositiveInfinityBits), vector.AsUInt64())).As<ulong, T>();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\Unicode\Utf8Utility.cs (2)
287Vector128.AndNot(Vector128.Create((sbyte)0x20), combIndicator1) + vec1.AsSByte(); 289Vector128.AndNot(Vector128.Create((sbyte)0x20), combIndicator2) + vec2.AsSByte();