17 references to MultiplyAddEstimate
System.Private.CoreLib (17)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (8)
637
result.X = Vector4.
MultiplyAddEstimate
(Vector4.Create(p.X), s, Vector4.UnitX);
638
result.Y = Vector4.
MultiplyAddEstimate
(Vector4.Create(p.Y), s, Vector4.UnitY);
639
result.Z = Vector4.
MultiplyAddEstimate
(Vector4.Create(p.Z), s, Vector4.UnitZ);
640
result.W = Vector4.
MultiplyAddEstimate
(Vector4.Create(p.W), s, Vector4.UnitW);
863
result.X = Vector4.
MultiplyAddEstimate
(l, Vector4.Create(p.X), Vector4.Create(dot, 0, 0, 0));
864
result.Y = Vector4.
MultiplyAddEstimate
(l, Vector4.Create(p.Y), Vector4.Create(0, dot, 0, 0));
865
result.Z = Vector4.
MultiplyAddEstimate
(l, Vector4.Create(p.Z), Vector4.Create(0, 0, dot, 0));
866
result.W = Vector4.
MultiplyAddEstimate
(l, Vector4.Create(p.W), Vector4.Create(0, 0, 0, dot));
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (1)
946
result = Vector4.
MultiplyAddEstimate
(matrix.Y, Vector4.Create(normal.Y), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (2)
957
result = Vector4.
MultiplyAddEstimate
(matrix.Y, Vector4.Create(normal.Y), result);
958
result = Vector4.
MultiplyAddEstimate
(matrix.Z, Vector4.Create(normal.Z), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (6)
976
result =
MultiplyAddEstimate
(matrix.Y, Create(position.Y), result);
998
result =
MultiplyAddEstimate
(matrix.Y, Create(position.Y), result);
999
result =
MultiplyAddEstimate
(matrix.Z, Create(position.Z), result);
1021
result =
MultiplyAddEstimate
(matrix.Y, Create(vector.Y), result);
1022
result =
MultiplyAddEstimate
(matrix.Z, Create(vector.Z), result);
1023
result =
MultiplyAddEstimate
(matrix.W, Create(vector.W), result);