17 references to MultiplyAddEstimate
System.Private.CoreLib (17)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (8)
737result.X = Vector4.MultiplyAddEstimate(Vector4.Create(p.X), s, Vector4.UnitX); 738result.Y = Vector4.MultiplyAddEstimate(Vector4.Create(p.Y), s, Vector4.UnitY); 739result.Z = Vector4.MultiplyAddEstimate(Vector4.Create(p.Z), s, Vector4.UnitZ); 740result.W = Vector4.MultiplyAddEstimate(Vector4.Create(p.W), s, Vector4.UnitW); 963result.X = Vector4.MultiplyAddEstimate(l, Vector4.Create(p.X), Vector4.Create(dot, 0, 0, 0)); 964result.Y = Vector4.MultiplyAddEstimate(l, Vector4.Create(p.Y), Vector4.Create(0, dot, 0, 0)); 965result.Z = Vector4.MultiplyAddEstimate(l, Vector4.Create(p.Z), Vector4.Create(0, 0, dot, 0)); 966result.W = Vector4.MultiplyAddEstimate(l, Vector4.Create(p.W), Vector4.Create(0, 0, 0, dot));
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector2.cs (1)
952result = Vector4.MultiplyAddEstimate(matrix.Y, Vector4.Create(normal.Y), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (2)
960result = Vector4.MultiplyAddEstimate(matrix.Y, Vector4.Create(normal.Y), result); 961result = Vector4.MultiplyAddEstimate(matrix.Z, Vector4.Create(normal.Z), result);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (6)
978result = MultiplyAddEstimate(matrix.Y, Create(position.Y), result); 1002result = MultiplyAddEstimate(matrix.Y, Create(position.Y), result); 1003result = MultiplyAddEstimate(matrix.Z, Create(position.Z), result); 1027result = MultiplyAddEstimate(matrix.Y, Create(vector.Y), result); 1028result = MultiplyAddEstimate(matrix.Z, Create(vector.Z), result); 1029result = MultiplyAddEstimate(matrix.W, Create(vector.W), result);