33 references to Shuffle
System.IO.Hashing (2)
System\IO\Hashing\Crc32ParameterSet.Vectorized.cs (1)
186
vector = Vector128.
Shuffle
(
System\IO\Hashing\Crc64ParameterSet.Vectorized.cs (1)
189
vector = Vector128.
Shuffle
(
System.Numerics.Tensors (4)
System\Numerics\Tensors\netcore\Common\TensorPrimitives.IBinaryOperator.cs (4)
2743
x = TAggregate.Invoke(x, Vector128.
Shuffle
(x.AsByte(), Vector128.Create((byte)8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7)).As<byte, T>());
2744
x = TAggregate.Invoke(x, Vector128.
Shuffle
(x.AsByte(), Vector128.Create((byte)4, 5, 6, 7, 0, 1, 2, 3, 8, 9, 10, 11, 12, 13, 14, 15)).As<byte, T>());
2745
x = TAggregate.Invoke(x, Vector128.
Shuffle
(x.AsByte(), Vector128.Create((byte)2, 3, 0, 1, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)).As<byte, T>());
2746
x = TAggregate.Invoke(x, Vector128.
Shuffle
(x.AsByte(), Vector128.Create((byte)1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)).As<byte, T>());
System.Private.CoreLib (27)
src\runtime\src\libraries\Common\src\System\HexConverter.cs (1)
418
output = Vector128.
Shuffle
(output, Vector128.Create((byte)0, 2, 4, 6, 8, 10, 12, 14, 0, 0, 0, 0, 0, 0, 0, 0));
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Binary\BinaryPrimitives.ReverseEndianness.cs (2)
264
Vector128.
Shuffle
(vector.AsByte(), Vector128.Create((byte)3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12)).AsInt32();
278
Vector128.
Shuffle
(vector.AsByte(), Vector128.Create((byte)7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8)).AsInt64();
src\runtime\src\libraries\System.Private.CoreLib\src\System\Collections\BitArray.cs (2)
898
Vector128<byte> shuffledLower = Vector128.
Shuffle
(scalar.AsByte(), lowerShuffleMask);
903
Vector128<byte> shuffledHigher = Vector128.
Shuffle
(scalar.AsByte(), upperShuffleMask);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Guid.cs (4)
1548
Vector128<byte> vecX = Vector128.
Shuffle
(hexLow,
1552
Vector128<byte> vecY = Vector128.
Shuffle
(hexHigh,
1571
Vector128<byte> mid1 = Vector128.
Shuffle
(hexLow,
1573
Vector128<byte> mid2 = Vector128.
Shuffle
(hexHigh,
src\runtime\src\libraries\System.Private.CoreLib\src\System\MemoryExtensions.MinMax.cs (4)
320
x = TMinMax.Compare(x, Vector128.
Shuffle
(x.AsByte(),
322
x = TMinMax.Compare(x, Vector128.
Shuffle
(x.AsByte(),
324
x = TMinMax.Compare(x, Vector128.
Shuffle
(x.AsByte(),
326
x = TMinMax.Compare(x, Vector128.
Shuffle
(x.AsByte(),
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128.cs (11)
3466
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3470
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3474
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3478
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3482
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3486
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3505
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3509
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3514
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3519
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
3524
/// <inheritdoc cref="
Shuffle
(Vector128{byte}, Vector128{byte})" />
src\runtime\src\libraries\System.Private.CoreLib\src\System\SearchValues\SearchValues.cs (1)
303
return Vector128.
Shuffle
(vector, indices);
src\runtime\src\libraries\System.Private.CoreLib\src\System\SpanHelpers.Byte.cs (2)
1408
tempFirst = Vector128.
Shuffle
(tempFirst, Vector128.Create(
1410
tempLast = Vector128.
Shuffle
(tempLast, Vector128.Create(