19 references to UninitializedThreadId
System.Private.CoreLib (19)
src\libraries\System.Private.CoreLib\src\System\Threading\Lock.cs (19)
90Debug.Assert(currentThreadId != UninitializedThreadId); 97Debug.Assert(currentThreadId != UninitializedThreadId); 178public bool TryEnter() => TryEnter_Inlined(timeoutMs: 0) != UninitializedThreadId; 242private bool TryEnter_Outlined(int timeoutMs) => TryEnter_Inlined(timeoutMs) != UninitializedThreadId; 250if (currentThreadId != UninitializedThreadId && State.TryLock(this)) 252Debug.Assert(_owningThreadId == UninitializedThreadId); 275if (owningThreadId == UninitializedThreadId || owningThreadId != ManagedThreadId.CurrentManagedThreadIdUnchecked) 286Debug.Assert(currentThreadId != UninitializedThreadId); 300Debug.Assert(_owningThreadId != UninitializedThreadId); 352if (currentThreadId == UninitializedThreadId) 379return UninitializedThreadId; 505Debug.Assert(_owningThreadId == UninitializedThreadId); 599Debug.Assert(_owningThreadId == UninitializedThreadId); 620return UninitializedThreadId; 690bool isHeld = owningThreadId != UninitializedThreadId && owningThreadId == ManagedThreadId.CurrentManagedThreadIdUnchecked; 713Debug.Assert(currentManagedThreadId != UninitializedThreadId); 717Debug.Assert(_owningThreadId == UninitializedThreadId); 729Debug.Assert(currentManagedThreadId != UninitializedThreadId); 869Debug.Assert(recursionCount == 0 || managedThreadId != UninitializedThreadId);