4 implementations of Vector128LutLow
System.Private.CoreLib (4)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (2)
1463public ReadOnlySpan<int> Vector128LutLow => [0x11111115, 0x11111111, 0x1A131111, 0x1A1B1B1B]; 1685public ReadOnlySpan<int> Vector128LutLow => default(Base64DecoderByte).Vector128LutLow;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Url\Base64UrlDecoder.cs (2)
358public ReadOnlySpan<int> Vector128LutLow => [0x302d0101, 0x70615041, 0x01010101, 0x01010101]; 502public ReadOnlySpan<int> Vector128LutLow => default(Base64UrlDecoderByte).Vector128LutLow;
1 reference to Vector128LutLow
System.Private.CoreLib (1)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (1)
1254Vector128<byte> lutLo = Vector128.Create(decoder.Vector128LutLow).AsByte();