29 references to Create
System.Collections (1)
System\Collections\BitArray.cs (1)
870
Vector256<byte> ones = Vector256.
Create
((byte)1);
System.Numerics.Tensors (4)
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMax.cs (1)
248
Vector256.
Create
((byte)i).As<byte, T>();
System\Numerics\Tensors\netcore\TensorPrimitives.PopCount.cs (3)
140
Vector256<byte> c1 = Vector256.
Create
((byte)0x55);
141
Vector256<byte> c2 = Vector256.
Create
((byte)0x33);
142
Vector256<byte> c3 = Vector256.
Create
((byte)0x0F);
System.Private.CoreLib (24)
src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64EncoderHelper.cs (1)
256
Vector256<byte> const51 = Vector256.
Create
((byte)51);
src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (1)
1235
Vector256<byte> lowNibbles = source & Vector256.
Create
((byte)0xF);
src\libraries\System.Private.CoreLib\src\System\SearchValues\ProbabilisticMap.cs (3)
205
Vector256<byte> index = values & Vector256.
Create
((byte)VectorizedIndexMask);
207
Vector256<byte> bitMaskUpper = Avx2.Shuffle(charMapUpper, index - Vector256.
Create
((byte)16));
208
Vector256<byte> mask = Vector256.GreaterThan(index, Vector256.
Create
((byte)15));
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\Helpers\StringSearchValuesHelper.cs (4)
294
public static Vector256<byte> TransformInput(Vector256<byte> input) => input & Vector256.
Create
(unchecked((byte)~0x20));
354
Vector256<byte> subtraction = Vector256.
Create
((byte)(128 + 'a'));
355
Vector256<byte> comparison = Vector256.
Create
((byte)(128 + 26));
356
Vector256<byte> caseConversion = Vector256.
Create
((byte)0x20);
src\libraries\System.Private.CoreLib\src\System\SpanHelpers.Byte.cs (4)
136
Vector256<byte> ch1 = Vector256.
Create
(value);
137
Vector256<byte> ch2 = Vector256.
Create
(ch2Val);
357
Vector256<byte> ch1 = Vector256.
Create
(value);
358
Vector256<byte> ch2 = Vector256.
Create
(ch2Val);
src\libraries\System.Private.CoreLib\src\System\SpanHelpers.Packed.cs (10)
201
Vector256<byte> packedValue = Vector256.
Create
((byte)value);
400
Vector256<byte> packedValue = Vector256.
Create
((byte)value);
612
Vector256<byte> packedValue0 = Vector256.
Create
((byte)value0);
613
Vector256<byte> packedValue1 = Vector256.
Create
((byte)value1);
828
Vector256<byte> packedValue0 = Vector256.
Create
((byte)value0);
829
Vector256<byte> packedValue1 = Vector256.
Create
((byte)value1);
830
Vector256<byte> packedValue2 = Vector256.
Create
((byte)value2);
1025
Vector256<byte> lowVector = Vector256.
Create
((byte)lowInclusive);
1026
Vector256<byte> rangeVector = Vector256.
Create
((byte)rangeInclusive);
1341
public static Vector256<byte> TransformInput(Vector256<byte> input) => input | Vector256.
Create
((byte)0x20);
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (1)
1640
Avx.IsSupported ? (vector.AsByte() & Vector256.
Create
((byte)0x80)) == Vector256<byte>.Zero: