29 references to Create
System.Collections (1)
System\Collections\BitArray.cs (1)
870Vector256<byte> ones = Vector256.Create((byte)1);
System.Numerics.Tensors (4)
System\Numerics\Tensors\netcore\TensorPrimitives.IndexOfMax.cs (1)
248Vector256.Create((byte)i).As<byte, T>();
System\Numerics\Tensors\netcore\TensorPrimitives.PopCount.cs (3)
140Vector256<byte> c1 = Vector256.Create((byte)0x55); 141Vector256<byte> c2 = Vector256.Create((byte)0x33); 142Vector256<byte> c3 = Vector256.Create((byte)0x0F);
System.Private.CoreLib (24)
src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64EncoderHelper.cs (1)
256Vector256<byte> const51 = Vector256.Create((byte)51);
src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (1)
1235Vector256<byte> lowNibbles = source & Vector256.Create((byte)0xF);
src\libraries\System.Private.CoreLib\src\System\SearchValues\ProbabilisticMap.cs (3)
205Vector256<byte> index = values & Vector256.Create((byte)VectorizedIndexMask); 207Vector256<byte> bitMaskUpper = Avx2.Shuffle(charMapUpper, index - Vector256.Create((byte)16)); 208Vector256<byte> mask = Vector256.GreaterThan(index, Vector256.Create((byte)15));
src\libraries\System.Private.CoreLib\src\System\SearchValues\Strings\Helpers\StringSearchValuesHelper.cs (4)
294public static Vector256<byte> TransformInput(Vector256<byte> input) => input & Vector256.Create(unchecked((byte)~0x20)); 354Vector256<byte> subtraction = Vector256.Create((byte)(128 + 'a')); 355Vector256<byte> comparison = Vector256.Create((byte)(128 + 26)); 356Vector256<byte> caseConversion = Vector256.Create((byte)0x20);
src\libraries\System.Private.CoreLib\src\System\SpanHelpers.Byte.cs (4)
136Vector256<byte> ch1 = Vector256.Create(value); 137Vector256<byte> ch2 = Vector256.Create(ch2Val); 357Vector256<byte> ch1 = Vector256.Create(value); 358Vector256<byte> ch2 = Vector256.Create(ch2Val);
src\libraries\System.Private.CoreLib\src\System\SpanHelpers.Packed.cs (10)
201Vector256<byte> packedValue = Vector256.Create((byte)value); 400Vector256<byte> packedValue = Vector256.Create((byte)value); 612Vector256<byte> packedValue0 = Vector256.Create((byte)value0); 613Vector256<byte> packedValue1 = Vector256.Create((byte)value1); 828Vector256<byte> packedValue0 = Vector256.Create((byte)value0); 829Vector256<byte> packedValue1 = Vector256.Create((byte)value1); 830Vector256<byte> packedValue2 = Vector256.Create((byte)value2); 1025Vector256<byte> lowVector = Vector256.Create((byte)lowInclusive); 1026Vector256<byte> rangeVector = Vector256.Create((byte)rangeInclusive); 1341public static Vector256<byte> TransformInput(Vector256<byte> input) => input | Vector256.Create((byte)0x20);
src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (1)
1640Avx.IsSupported ? (vector.AsByte() & Vector256.Create((byte)0x80)) == Vector256<byte>.Zero: