src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (4)
1669Vector128<float> upperXZ = AdvSimd.Arm64.ZipHigh(x, z); // x[2], z[2], x[3], z[3]
1670Vector128<float> upperYW = AdvSimd.Arm64.ZipHigh(y, w); // y[2], w[2], y[3], z[3]
1673result.Y = AdvSimd.Arm64.ZipHigh(lowerXZ, lowerYW).AsVector4(); // x[1], y[1], z[1], w[1]
1675result.W = AdvSimd.Arm64.ZipHigh(upperXZ, upperYW).AsVector4(); // x[3], y[3], z[3], w[3]