53 references to Shuffle
Microsoft.ML.CpuMath (20)
AvxIntrinsics.cs (8)
321
Vector128<float> h11 = Sse.
Shuffle
(h01, h01, 0x55); // B
322
Vector128<float> h21 = Sse.
Shuffle
(h01, h01, 0xAA); // C
323
Vector128<float> h31 = Sse.
Shuffle
(h01, h01, 0xFF); // D
324
h01 = Sse.
Shuffle
(h01, h01, 0x00); // A
369
h11 = Sse.
Shuffle
(h01, h01, 0x55); // B
370
h21 = Sse.
Shuffle
(h01, h01, 0xAA); // C
371
h31 = Sse.
Shuffle
(h01, h01, 0xFF); // D
372
h01 = Sse.
Shuffle
(h01, h01, 0x00); // A
SseIntrinsics.cs (12)
81
=> Sse.
Shuffle
(x, x, 0x39);
107
return Sse.Add(partialSum, Sse.
Shuffle
(partialSum, partialSum, 0xB1));
115
Vector128<float> x1 = Sse.
Shuffle
(vector, vector, 0xB1);
122
x1 = Sse.
Shuffle
(partialMax, partialMax, 0x02);
277
Vector128<float> x11 = Sse.
Shuffle
(x01, x01, 0x55); // B
278
Vector128<float> x21 = Sse.
Shuffle
(x01, x01, 0xAA); // C
279
Vector128<float> x31 = Sse.
Shuffle
(x01, x01, 0xFF); // D
280
x01 = Sse.
Shuffle
(x01, x01, 0x00); // A
315
x11 = Sse.
Shuffle
(x01, x01, 0x55); // B
316
x21 = Sse.
Shuffle
(x01, x01, 0xAA); // C
317
x31 = Sse.
Shuffle
(x01, x01, 0xFF); // D
318
x01 = Sse.
Shuffle
(x01, x01, 0x00); // A
System.Private.CoreLib (33)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (32)
1265
Vector128<float> vTemp1 = Sse.
Shuffle
(row1, row2, 0b01_00_01_00); //_MM_SHUFFLE(1, 0, 1, 0)
1266
Vector128<float> vTemp3 = Sse.
Shuffle
(row1, row2, 0b11_10_11_10); //_MM_SHUFFLE(3, 2, 3, 2)
1267
Vector128<float> vTemp2 = Sse.
Shuffle
(row3, row4, 0b01_00_01_00); //_MM_SHUFFLE(1, 0, 1, 0)
1268
Vector128<float> vTemp4 = Sse.
Shuffle
(row3, row4, 0b11_10_11_10); //_MM_SHUFFLE(3, 2, 3, 2)
1270
row1 = Sse.
Shuffle
(vTemp1, vTemp2, 0b10_00_10_00); //_MM_SHUFFLE(2, 0, 2, 0)
1271
row2 = Sse.
Shuffle
(vTemp1, vTemp2, 0b11_01_11_01); //_MM_SHUFFLE(3, 1, 3, 1)
1272
row3 = Sse.
Shuffle
(vTemp3, vTemp4, 0b10_00_10_00); //_MM_SHUFFLE(2, 0, 2, 0)
1273
row4 = Sse.
Shuffle
(vTemp3, vTemp4, 0b11_01_11_01); //_MM_SHUFFLE(3, 1, 3, 1)
1279
Vector128<float> V02 = Sse.
Shuffle
(row3, row1, 0b10_00_10_00); //_MM_SHUFFLE(2, 0, 2, 0)
1280
Vector128<float> V12 = Sse.
Shuffle
(row4, row2, 0b11_01_11_01); //_MM_SHUFFLE(3, 1, 3, 1)
1290
V02 = Sse.
Shuffle
(row3, row1, 0b11_01_11_01); //_MM_SHUFFLE(3, 1, 3, 1)
1291
V12 = Sse.
Shuffle
(row4, row2, 0b10_00_10_00); //_MM_SHUFFLE(2, 0, 2, 0)
1298
V11 = Sse.
Shuffle
(D0, D2, 0b01_01_11_01); //_MM_SHUFFLE(1, 1, 3, 1)
1300
V10 = Sse.
Shuffle
(V11, D0, 0b00_11_00_10); //_MM_SHUFFLE(0, 3, 0, 2)
1302
V11 = Sse.
Shuffle
(V11, D0, 0b10_01_10_01); //_MM_SHUFFLE(2, 1, 2, 1)
1305
Vector128<float> V13 = Sse.
Shuffle
(D1, D2, 0b11_11_11_01); //_MM_SHUFFLE(3, 3, 3, 1)
1307
V12 = Sse.
Shuffle
(V13, D1, 0b00_11_00_10); //_MM_SHUFFLE(0, 3, 0, 2)
1309
V13 = Sse.
Shuffle
(V13, D1, 0b10_01_10_01); //_MM_SHUFFLE(2, 1, 2, 1)
1317
V11 = Sse.
Shuffle
(D0, D2, 0b00_00_01_00); //_MM_SHUFFLE(0, 0, 1, 0)
1319
V10 = Sse.
Shuffle
(D0, V11, 0b10_01_00_11); //_MM_SHUFFLE(2, 1, 0, 3)
1321
V11 = Sse.
Shuffle
(D0, V11, 0b00_10_01_10); //_MM_SHUFFLE(0, 2, 1, 2)
1324
V13 = Sse.
Shuffle
(D1, D2, 0b10_10_01_00); //_MM_SHUFFLE(2, 2, 1, 0)
1326
V12 = Sse.
Shuffle
(D1, V13, 0b10_01_00_11); //_MM_SHUFFLE(2, 1, 0, 3)
1328
V13 = Sse.
Shuffle
(D1, V13, 0b_00_10_01_10); //_MM_SHUFFLE(0, 2, 1, 2)
1338
V10 = Sse.
Shuffle
(D0, D2, 0b01_00_10_10); //_MM_SHUFFLE(1, 0, 2, 2)
1343
V11 = Sse.
Shuffle
(D0, D2, 0b01_00_11_00); //_MM_SHUFFLE(1, 0, 3, 0)
1348
V12 = Sse.
Shuffle
(D1, D2, 0b11_10_10_10); //_MM_SHUFFLE(3, 2, 2, 2)
1353
V13 = Sse.
Shuffle
(D1, D2, 0b11_10_11_00); //_MM_SHUFFLE(3, 2, 3, 0)
1373
C0 = Sse.
Shuffle
(C0, C1, 0b11_01_10_00); //_MM_SHUFFLE(3, 1, 2, 0)
1374
C2 = Sse.
Shuffle
(C2, C3, 0b11_01_10_00); //_MM_SHUFFLE(3, 1, 2, 0)
1375
C4 = Sse.
Shuffle
(C4, C5, 0b11_01_10_00); //_MM_SHUFFLE(3, 1, 2, 0)
1376
C6 = Sse.
Shuffle
(C6, C7, 0b11_01_10_00); //_MM_SHUFFLE(3, 1, 2, 0)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\X86\Sse.cs (1)
538
public static Vector128<float> Shuffle(Vector128<float> left, Vector128<float> right, [ConstantExpected] byte control) =>
Shuffle
(left, right, control);