19 references to MoveMask
System.Private.CoreLib (19)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\X86\Sse2.cs (1)
1080public static int MoveMask(Vector128<byte> value) => MoveMask(value);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\Ascii.Utility.cs (7)
398currentSseMask = (uint)Sse2.MoveMask(Sse2.LoadVector128(pBuffer)); // unaligned load 457currentSseMask = (uint)Sse2.MoveMask(firstVector); 458secondSseMask = (uint)Sse2.MoveMask(secondVector); 504currentSseMask = (uint)Sse2.MoveMask(Sse2.LoadAlignedVector128(pBuffer)); 539currentSseMask = (uint)Sse2.MoveMask(Sse2.LoadVector128(pBuffer)); // unaligned load 1129currentMask = (uint)Sse2.MoveMask(Sse2.AddSaturate(firstVector, asciiMaskForAddSaturate).AsByte()); 1565return (Sse2.MoveMask(Sse2.AddSaturate(utf16Vector, asciiMaskForAddSaturate).AsByte()) & 0b_1010_1010_1010_1010) != 0;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\Latin1Utility.cs (10)
215currentMask = (uint)Sse2.MoveMask(Sse2.AddSaturate(firstVector, latin1MaskForAddSaturate).AsByte()); 279currentMask = (uint)Sse2.MoveMask(Sse2.AddSaturate(combinedVector, latin1MaskForAddSaturate).AsByte()); 324currentMask = (uint)Sse2.MoveMask(Sse2.AddSaturate(firstVector, latin1MaskForAddSaturate).AsByte()); 359currentMask = (uint)Sse2.MoveMask(Sse2.AddSaturate(firstVector, latin1MaskForAddSaturate).AsByte()); 392currentMask = (uint)Sse2.MoveMask(Sse2.AddSaturate(firstVector, latin1MaskForAddSaturate).AsByte()); 407currentMask = (uint)Sse2.MoveMask(Sse2.AddSaturate(firstVector, latin1MaskForAddSaturate).AsByte()); 806if ((Sse2.MoveMask(Sse2.AddSaturate(utf16VectorFirst.AsUInt16(), latin1MaskForAddSaturate).AsByte()) & NonLatin1DataSeenMask) != 0) 848if ((Sse2.MoveMask(Sse2.AddSaturate(utf16VectorFirst.AsUInt16(), latin1MaskForAddSaturate).AsByte()) & NonLatin1DataSeenMask) != 0) 889if ((Sse2.MoveMask(Sse2.AddSaturate(combinedVector.AsUInt16(), latin1MaskForAddSaturate).AsByte()) & NonLatin1DataSeenMask) != 0) 925if ((Sse2.MoveMask(Sse2.AddSaturate(utf16VectorFirst.AsUInt16(), latin1MaskForAddSaturate).AsByte()) & NonLatin1DataSeenMask) != 0)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Text\Unicode\Utf8Utility.Validation.cs (1)
155uint mask = (uint)Sse2.MoveMask(Sse2.LoadVector128(pInputBuffer));