26 references to X
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
192 $"{nameof(Acceleration.X)}: {Acceleration.X}, " + 282 var x = acceleration.X * gravity;
Gyroscope\Gyroscope.shared.cs (2)
184 $"{nameof(AngularVelocity.X)}: {AngularVelocity.X}, " +
Magnetometer\Magnetometer.shared.cs (2)
188 $"{nameof(MagneticField.X)}: {MagneticField.X}, " +
System.Private.CoreLib (19)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (7)
813float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, -centerPoint.Z * s); 814float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, +centerPoint.X * s); 856float x = float.MultiplyAddEstimate(centerPoint.X, 1 - c, +centerPoint.Y * s); 857float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, -centerPoint.X * s); 905result.X = Vector4.Create(scales.X, 0, 0, 0); 918result.X = Vector4.Create(scales.X, 0, 0, 0); 1147fAbsX = float.Abs(vectorBasis[a]->X);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
286(float sr, float cr) = (sin.X, cos.X);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (9)
67/// <param name="x">The value to assign to the <see cref="X" /> field.</param> 428/// <param name="x">The value to assign to the <see cref="X" /> field.</param> 449/// <summary>Creates a vector with <see cref="X" /> initialized to the specified value and the remaining elements initialized to zero.</summary> 450/// <param name="x">The value to assign to the <see cref="X" /> field.</param> 451/// <returns>A new <see cref="Vector3" /> with <see cref="X" /> initialized <paramref name="x" /> and the remaining elements initialized to zero.</returns> 455/// <summary>Creates a vector with <see cref="X" /> initialized to the specified value and the remaining elements left uninitialized.</summary> 456/// <param name="x">The value to assign to the <see cref="X" /> field.</param> 457/// <returns>A new <see cref="Vector3" /> with <see cref="X" /> initialized <paramref name="x" /> and the remaining elements left uninitialized.</returns> 958Vector4 result = matrix.X * normal.X;
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
1001Vector4 result = matrix.X * position.X;