26 references to X
Microsoft.Maui.Essentials (7)
Accelerometer\Accelerometer.shared.cs (3)
192
$"{nameof(Acceleration.
X
)}: {Acceleration.
X
}, " +
282
var x = acceleration.
X
* gravity;
Gyroscope\Gyroscope.shared.cs (2)
184
$"{nameof(AngularVelocity.
X
)}: {AngularVelocity.
X
}, " +
Magnetometer\Magnetometer.shared.cs (2)
188
$"{nameof(MagneticField.
X
)}: {MagneticField.
X
}, " +
System.Private.CoreLib (19)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (7)
813
float x = float.MultiplyAddEstimate(centerPoint.
X
, 1 - c, -centerPoint.Z * s);
814
float z = float.MultiplyAddEstimate(centerPoint.Z, 1 - c, +centerPoint.
X
* s);
856
float x = float.MultiplyAddEstimate(centerPoint.
X
, 1 - c, +centerPoint.Y * s);
857
float y = float.MultiplyAddEstimate(centerPoint.Y, 1 - c, -centerPoint.
X
* s);
905
result.X = Vector4.Create(scales.
X
, 0, 0, 0);
918
result.X = Vector4.Create(scales.
X
, 0, 0, 0);
1147
fAbsX = float.Abs(vectorBasis[a]->
X
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
286
(float sr, float cr) = (sin.
X
, cos.
X
);
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector3.cs (9)
67
/// <param name="x">The value to assign to the <see cref="
X
" /> field.</param>
428
/// <param name="x">The value to assign to the <see cref="
X
" /> field.</param>
449
/// <summary>Creates a vector with <see cref="
X
" /> initialized to the specified value and the remaining elements initialized to zero.</summary>
450
/// <param name="x">The value to assign to the <see cref="
X
" /> field.</param>
451
/// <returns>A new <see cref="Vector3" /> with <see cref="
X
" /> initialized <paramref name="x" /> and the remaining elements initialized to zero.</returns>
455
/// <summary>Creates a vector with <see cref="
X
" /> initialized to the specified value and the remaining elements left uninitialized.</summary>
456
/// <param name="x">The value to assign to the <see cref="
X
" /> field.</param>
457
/// <returns>A new <see cref="Vector3" /> with <see cref="
X
" /> initialized <paramref name="x" /> and the remaining elements left uninitialized.</returns>
958
Vector4 result = matrix.X * normal.
X
;
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (1)
1001
Vector4 result = matrix.X * position.
X
;