9 references to AddSaturate
System.Private.CoreLib (9)
src\libraries\Common\src\System\HexConverter.cs (2)
293Vector128<byte> t4 = Vector128.AddSaturate(t3, Vector128.Create((byte)10)); 300Vector128.AddSaturate(nibbles, Vector128.Create((byte)(127 - 15))).ExtractMostSignificantBits() != 0)
src\libraries\System.Private.CoreLib\src\System\Numerics\Vector.cs (1)
60/// <inheritdoc cref="Vector128.AddSaturate{T}(Vector128{T}, Vector128{T})" />
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector256.cs (3)
85/// <inheritdoc cref="Vector128.AddSaturate{T}(Vector128{T}, Vector128{T})" /> 97Vector128.AddSaturate(left._lower, right._lower), 98Vector128.AddSaturate(left._upper, right._upper)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector512.cs (1)
84/// <inheritdoc cref="Vector128.AddSaturate{T}(Vector128{T}, Vector128{T})" />
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector64.cs (1)
62/// <inheritdoc cref="Vector128.AddSaturate{T}(Vector128{T}, Vector128{T})" />
src\libraries\System.Private.CoreLib\src\System\Text\Unicode\Utf16Utility.Validation.cs (1)
102Vector128<ushort> charIsThreeByteUtf8Encoded = Vector128.AddSaturate(utf16Data, vector7800);