1 write to _buckets
System.Private.CoreLib (1)
src\libraries\System.Private.CoreLib\src\System\Buffers\ConfigurableArrayPool.cs (1)
47_buckets = buckets;
8 references to _buckets
System.Private.CoreLib (8)
src\libraries\System.Private.CoreLib\src\System\Buffers\ConfigurableArrayPool.cs (8)
70if (index < _buckets.Length) 79buffer = _buckets[i].Rent(); 84log.BufferRented(buffer.GetHashCode(), buffer.Length, Id, _buckets[i].Id); 89while (++i < _buckets.Length && i != index + MaxBucketsToTry); 93buffer = new T[_buckets[index]._bufferLength]; 106log.BufferAllocated(bufferId, buffer.Length, Id, ArrayPoolEventSource.NoBucketId, index >= _buckets.Length ? 129bool haveBucket = bucket < _buckets.Length; 141_buckets[bucket].Return(array);