14 references to W
Microsoft.Maui.Graphics (1)
Color.cs (1)
82
Alpha = color.
W
.Clamp(0, 1);
System.Drawing.Primitives (1)
System\Drawing\RectangleF.cs (1)
60
height = vector.
W
;
System.Private.CoreLib (12)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (4)
2317
value.X.
W
2323
value.Y.
W
2329
value.Z.
W
2335
value.W.
W
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Plane.cs (2)
46
/// <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="Vector4.
W
" /> defines the distance along that normal from the origin.</param>
55
/// <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="Vector4.
W
" /> defines the distance along that normal from the origin.</param>
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (6)
86
/// <param name="w">The value to assign to the <see cref="
W
" /> field.</param>
507
/// <param name="w">The value to assign to the <see cref="
W
" /> field.</param>
977
/// <param name="wIndex">The index used to select a value from <paramref name="vector" /> to be used as the value of <see cref="
W
" /> in the result</param>
1168
/// <remarks>Two vectors are equal if their <see cref="X" />, <see cref="Y" />, <see cref="Z" />, and <see cref="
W
" /> elements are equal.</remarks>
1180
public override readonly int GetHashCode() => HashCode.Combine(X, Y, Z,
W
);
1231
handler.AppendFormatted(
W
, format);