14 references to W
Microsoft.Maui.Graphics (1)
Color.cs (1)
82 Alpha = color.W.Clamp(0, 1);
System.Drawing.Primitives (1)
System\Drawing\RectangleF.cs (1)
60height = vector.W;
System.Private.CoreLib (12)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.cs (4)
2317value.X.W 2323value.Y.W 2329value.Z.W 2335value.W.W
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Plane.cs (2)
46/// <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="Vector4.W" /> defines the distance along that normal from the origin.</param> 55/// <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="Vector4.W" /> defines the distance along that normal from the origin.</param>
src\runtime\src\libraries\System.Private.CoreLib\src\System\Numerics\Vector4.cs (6)
86/// <param name="w">The value to assign to the <see cref="W" /> field.</param> 507/// <param name="w">The value to assign to the <see cref="W" /> field.</param> 977/// <param name="wIndex">The index used to select a value from <paramref name="vector" /> to be used as the value of <see cref="W" /> in the result</param> 1168/// <remarks>Two vectors are equal if their <see cref="X" />, <see cref="Y" />, <see cref="Z" />, and <see cref="W" /> elements are equal.</remarks> 1180public override readonly int GetHashCode() => HashCode.Combine(X, Y, Z, W); 1231handler.AppendFormatted(W, format);