5 writes to X
System.Private.CoreLib (5)
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (5)
239q.X = (matrix.M23 - matrix.M32) * s; 249q.X = 0.5f * s; 258q.X = (matrix.M21 + matrix.M12) * invS; 267q.X = (matrix.M31 + matrix.M13) * invS; 292result.X = cy * sp * cr + sy * cp * sr;
14 references to X
Microsoft.Maui.Essentials (2)
OrientationSensor\OrientationSensor.shared.cs (2)
189 $"{nameof(Orientation.X)}: {Orientation.X}, " +
System.Private.CoreLib (12)
src\libraries\System.Private.CoreLib\src\System\Numerics\Matrix4x4.Impl.cs (10)
307float xx = quaternion.X * quaternion.X; 311float xy = quaternion.X * quaternion.Y; 313float xz = quaternion.Z * quaternion.X; 316float wx = quaternion.X * quaternion.W; 1494float x2 = rotation.X + rotation.X; 1502float xx2 = rotation.X * x2; 1503float xy2 = rotation.X * y2; 1504float xz2 = rotation.X * z2;
src\libraries\System.Private.CoreLib\src\System\Numerics\Quaternion.cs (2)
442public override readonly int GetHashCode() => HashCode.Combine(X, Y, Z, W); 457public override readonly string ToString() => $"{{X:{X} Y:{Y} Z:{Z} W:{W}}}";