4 implementations of Vector128LutShift
System.Private.CoreLib (4)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (2)
1465public ReadOnlySpan<uint> Vector128LutShift => [0x04131000, 0xb9b9bfbf, 0x00000000, 0x00000000]; 1687public ReadOnlySpan<uint> Vector128LutShift => default(Base64DecoderByte).Vector128LutShift;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Url\Base64UrlDecoder.cs (2)
360public ReadOnlySpan<uint> Vector128LutShift => [0x04110000, 0xb9b9bfbf, 0x00000000, 0x00000000]; 504public ReadOnlySpan<uint> Vector128LutShift => default(Base64UrlDecoderByte).Vector128LutShift;
1 reference to Vector128LutShift
System.Private.CoreLib (1)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (1)
1255Vector128<sbyte> lutShift = Vector128.Create(decoder.Vector128LutShift).AsSByte();