4 implementations of Vector128LutShift
System.Private.CoreLib (4)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (2)
1465
public ReadOnlySpan<uint>
Vector128LutShift
=> [0x04131000, 0xb9b9bfbf, 0x00000000, 0x00000000];
1687
public ReadOnlySpan<uint>
Vector128LutShift
=> default(Base64DecoderByte).Vector128LutShift;
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Url\Base64UrlDecoder.cs (2)
360
public ReadOnlySpan<uint>
Vector128LutShift
=> [0x04110000, 0xb9b9bfbf, 0x00000000, 0x00000000];
504
public ReadOnlySpan<uint>
Vector128LutShift
=> default(Base64UrlDecoderByte).Vector128LutShift;
1 reference to Vector128LutShift
System.Private.CoreLib (1)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (1)
1255
Vector128<sbyte> lutShift = Vector128.Create(decoder.
Vector128LutShift
).AsSByte();