32 references to Invoke
System.Numerics.Tensors (32)
System\Numerics\Tensors\netcore\TensorPrimitives.CosineSimilarity.cs (6)
115dotProductVector = MultiplyAddEstimateOperator<T>.Invoke(xVec, yVec, dotProductVector); 116xSumOfSquaresVector = MultiplyAddEstimateOperator<T>.Invoke(xVec, xVec, xSumOfSquaresVector); 117ySumOfSquaresVector = MultiplyAddEstimateOperator<T>.Invoke(yVec, yVec, ySumOfSquaresVector); 133dotProductVector = MultiplyAddEstimateOperator<T>.Invoke(xVec, yVec, dotProductVector); 134xSumOfSquaresVector = MultiplyAddEstimateOperator<T>.Invoke(xVec, xVec, xSumOfSquaresVector); 135ySumOfSquaresVector = MultiplyAddEstimateOperator<T>.Invoke(yVec, yVec, ySumOfSquaresVector);
System\Numerics\Tensors\netcore\TensorPrimitives.Tan.cs (26)
164Vector256<float> dn = MultiplyAddEstimateOperator<float>.Invoke(uxMasked, Vector256.Create(2 / float.Pi), Vector256.Create(AlmHuge)); 169f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector256.Create(-float.Pi / 2), f); 170f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector256.Create(Pi_Tail2), f); 171f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector256.Create(Pi_Tail3), f); 178Vector256<float> a1 = MultiplyAddEstimateOperator<float>.Invoke(Vector256.Create(C2), f2, Vector256.Create(C1)); 179Vector256<float> a2 = MultiplyAddEstimateOperator<float>.Invoke(Vector256.Create(C4), f2, Vector256.Create(C3)); 180Vector256<float> a3 = MultiplyAddEstimateOperator<float>.Invoke(Vector256.Create(C6), f2, Vector256.Create(C5)); 181Vector256<float> b1 = MultiplyAddEstimateOperator<float>.Invoke(a2, f4, a1); 182Vector256<float> b2 = MultiplyAddEstimateOperator<float>.Invoke(f8, a3, f12 * Vector256.Create(C7)); 183Vector256<float> poly = MultiplyAddEstimateOperator<float>.Invoke(f * f2, b1 + b2, f); 310Vector256<double> dn = MultiplyAddEstimateOperator<double>.Invoke(uxMasked, Vector256.Create(2 / double.Pi), Vector256.Create(AlmHuge)); 316f = MultiplyAddEstimateOperator<double>.Invoke(dn, Vector256.Create(-double.Pi / 2), f); 317f = MultiplyAddEstimateOperator<double>.Invoke(dn, Vector256.Create(-HalfPi2), f); 318f = MultiplyAddEstimateOperator<double>.Invoke(dn, Vector256.Create(-HalfPi3), f); 329Vector256<double> a1 = MultiplyAddEstimateOperator<double>.Invoke(Vector256.Create(C3), g, Vector256.Create(C1)); 330Vector256<double> a2 = MultiplyAddEstimateOperator<double>.Invoke(Vector256.Create(C7), g, Vector256.Create(C5)); 331Vector256<double> a3 = MultiplyAddEstimateOperator<double>.Invoke(Vector256.Create(C11), g, Vector256.Create(C9)); 332Vector256<double> a4 = MultiplyAddEstimateOperator<double>.Invoke(Vector256.Create(C15), g, Vector256.Create(C13)); 333Vector256<double> a5 = MultiplyAddEstimateOperator<double>.Invoke(Vector256.Create(C19), g, Vector256.Create(C17)); 334Vector256<double> a6 = MultiplyAddEstimateOperator<double>.Invoke(Vector256.Create(C23), g, Vector256.Create(C21)); 335Vector256<double> a7 = MultiplyAddEstimateOperator<double>.Invoke(Vector256.Create(C27), g, Vector256.Create(C25)); 336Vector256<double> b1 = MultiplyAddEstimateOperator<double>.Invoke(g, a1, g3 * a2); 337Vector256<double> b2 = MultiplyAddEstimateOperator<double>.Invoke(g5, a3, g7 * a4); 338Vector256<double> b3 = MultiplyAddEstimateOperator<double>.Invoke(g9, a5, g11 * a6); 339Vector256<double> q = MultiplyAddEstimateOperator<double>.Invoke(g13, a7, b1 + b2 + b3); 340Vector256<double> poly = MultiplyAddEstimateOperator<double>.Invoke(f, q, f);