29 references to Invoke
System.Numerics.Tensors (29)
System\Numerics\Tensors\netcore\TensorPrimitives.CosineSimilarity.cs (3)
349dotProductVector = MultiplyAddEstimateOperator<T>.Invoke(xVec, yVec, dotProductVector); 350xSumOfSquaresVector = MultiplyAddEstimateOperator<T>.Invoke(xVec, xVec, xSumOfSquaresVector); 351ySumOfSquaresVector = MultiplyAddEstimateOperator<T>.Invoke(yVec, yVec, ySumOfSquaresVector);
System\Numerics\Tensors\netcore\TensorPrimitives.Tan.cs (26)
150Vector128<float> dn = MultiplyAddEstimateOperator<float>.Invoke(uxMasked, Vector128.Create(2 / float.Pi), Vector128.Create(AlmHuge)); 163f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector128.Create(-float.Pi / 2), f); 164f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector128.Create(Pi_Tail2), f); 165f = MultiplyAddEstimateOperator<float>.Invoke(dn, Vector128.Create(Pi_Tail3), f); 177Vector128<float> a1 = MultiplyAddEstimateOperator<float>.Invoke(Vector128.Create(C2), f2, Vector128.Create(C1)); 178Vector128<float> a2 = MultiplyAddEstimateOperator<float>.Invoke(Vector128.Create(C4), f2, Vector128.Create(C3)); 179Vector128<float> a3 = MultiplyAddEstimateOperator<float>.Invoke(Vector128.Create(C6), f2, Vector128.Create(C5)); 180Vector128<float> b1 = MultiplyAddEstimateOperator<float>.Invoke(a2, f4, a1); 181Vector128<float> b2 = MultiplyAddEstimateOperator<float>.Invoke(f8, a3, f12 * Vector128.Create(C7)); 182Vector128<float> poly = MultiplyAddEstimateOperator<float>.Invoke(f * f2, b1 + b2, f); 323Vector128<double> dn = MultiplyAddEstimateOperator<double>.Invoke(uxMasked, Vector128.Create(2 / double.Pi), Vector128.Create(AlmHuge)); 337f = MultiplyAddEstimateOperator<double>.Invoke(dn, Vector128.Create(-double.Pi / 2), f); 338f = MultiplyAddEstimateOperator<double>.Invoke(dn, Vector128.Create(-HalfPi2), f); 339f = MultiplyAddEstimateOperator<double>.Invoke(dn, Vector128.Create(-HalfPi3), f); 355Vector128<double> a1 = MultiplyAddEstimateOperator<double>.Invoke(Vector128.Create(C3), g, Vector128.Create(C1)); 356Vector128<double> a2 = MultiplyAddEstimateOperator<double>.Invoke(Vector128.Create(C7), g, Vector128.Create(C5)); 357Vector128<double> a3 = MultiplyAddEstimateOperator<double>.Invoke(Vector128.Create(C11), g, Vector128.Create(C9)); 358Vector128<double> a4 = MultiplyAddEstimateOperator<double>.Invoke(Vector128.Create(C15), g, Vector128.Create(C13)); 359Vector128<double> a5 = MultiplyAddEstimateOperator<double>.Invoke(Vector128.Create(C19), g, Vector128.Create(C17)); 360Vector128<double> a6 = MultiplyAddEstimateOperator<double>.Invoke(Vector128.Create(C23), g, Vector128.Create(C21)); 361Vector128<double> a7 = MultiplyAddEstimateOperator<double>.Invoke(Vector128.Create(C27), g, Vector128.Create(C25)); 362Vector128<double> b1 = MultiplyAddEstimateOperator<double>.Invoke(g, a1, g3 * a2); 363Vector128<double> b2 = MultiplyAddEstimateOperator<double>.Invoke(g5, a3, g7 * a4); 364Vector128<double> b3 = MultiplyAddEstimateOperator<double>.Invoke(g9, a5, g11 * a6); 365Vector128<double> q = MultiplyAddEstimateOperator<double>.Invoke(g13, a7, b1 + b2 + b3); 366Vector128<double> poly = MultiplyAddEstimateOperator<double>.Invoke(f, q, f);