1 write to PingPayload
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.KeepAlive.cs (1)
240
++
PingPayload
;
4 references to PingPayload
System.Net.WebSockets (4)
System\Net\WebSockets\ManagedWebSocket.KeepAlive.cs (4)
78
NetEventSource.Trace(this, $"Keep-alive ping timed out after {_keepAlivePingState.TimeoutMs}ms. Expected pong with payload {_keepAlivePingState.
PingPayload
}");
94
pingPayload = _keepAlivePingState.
PingPayload
;
220
if (pongPayload ==
PingPayload
)
229
if (NetEventSource.Log.IsEnabled()) NetEventSource.Trace(this, $"Expected payload {
PingPayload
}. Skipping.");