1 write to PingPayload
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.KeepAlive.cs (1)
240++PingPayload;
4 references to PingPayload
System.Net.WebSockets (4)
System\Net\WebSockets\ManagedWebSocket.KeepAlive.cs (4)
78NetEventSource.Trace(this, $"Keep-alive ping timed out after {_keepAlivePingState.TimeoutMs}ms. Expected pong with payload {_keepAlivePingState.PingPayload}"); 94pingPayload = _keepAlivePingState.PingPayload; 220if (pongPayload == PingPayload) 229if (NetEventSource.Log.IsEnabled()) NetEventSource.Trace(this, $"Expected payload {PingPayload}. Skipping.");