3 writes to _receiveBufferCount
System.Net.WebSockets (3)
System\Net\WebSockets\ManagedWebSocket.cs (3)
1301_receiveBufferCount = 0; 1597_receiveBufferCount -= count; 1619_receiveBufferCount += numRead;
16 references to _receiveBufferCount
System.Net.WebSockets (16)
System\Net\WebSockets\ManagedWebSocket.cs (16)
810if (_receiveBufferCount < (_isServer ? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength))) 813if (_receiveBufferCount < 2) 921if (_receiveBufferCount > 0) 923int receiveBufferBytesToCopy = Math.Min(limit, _receiveBufferCount); 1092if (_receiveBufferCount < header.PayloadLength) 1191if (header.PayloadLength > 0 && _receiveBufferCount < header.PayloadLength) 1314Debug.Assert(_receiveBufferCount >= 2, "Expected to at least have the first two bytes of the header."); 1332Debug.Assert(_receiveBufferCount >= 2, "Expected to have two bytes for the payload length."); 1338Debug.Assert(_receiveBufferCount >= 8, "Expected to have eight bytes for the payload length."); 1596Debug.Assert(count <= _receiveBufferCount, $"Trying to consume {count}, which is more than exists {_receiveBufferCount}"); 1607if (_receiveBufferCount < minimumRequiredBytes) 1610if (_receiveBufferCount > 0) 1612_receiveBuffer.Span.Slice(_receiveBufferOffset, _receiveBufferCount).CopyTo(_receiveBuffer.Span); 1616int bytesToRead = minimumRequiredBytes - _receiveBufferCount; 1618_receiveBuffer.Slice(_receiveBufferCount), bytesToRead, throwOnEndOfStream: false, cancellationToken).ConfigureAwait(false);