1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150_isServer = isServer;
10 references to _isServer
System.Net.WebSockets (10)
System\Net\WebSockets\ManagedWebSocket.cs (10)
651if (_isServer) 803if (_receiveBufferCount < (_isServer ? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength))) 829if (_isServer || payloadLength > 125) 833(_isServer ? MaskLength : 0) + 945if (_isServer) 1090if (_isServer) 1119if (!_isServer && _sentCloseFrame) 1180if ((processPing || processPong) && _isServer) 1342if (!_isServer) 1558if (!_isServer && _receivedCloseFrame)