1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150_isServer = isServer;
12 references to _isServer
System.Net.WebSockets (12)
System\Net\WebSockets\ManagedWebSocket.cs (12)
423if (!_isServer && _receivedCloseFrame) 658if (_isServer) 810if (_receiveBufferCount < (_isServer ? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength))) 836if (_isServer || payloadLength > 125) 840(_isServer ? MaskLength : 0) + 952if (_isServer) 1097if (_isServer) 1126if (!_isServer && _sentCloseFrame) 1201if ((processPing || processPong) && _isServer) 1365if (!_isServer) 1375else if (_isServer) 1517if (!_isServer && _receivedCloseFrame)