1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
153_isServer = isServer;
10 references to _isServer
System.Net.WebSockets (10)
System\Net\WebSockets\ManagedWebSocket.cs (10)
553if (_isServer) 717if (_receiveBufferCount < (_isServer ? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength))) 743if (_isServer || payloadLength > 125) 747(_isServer ? MaskLength : 0) + 850if (_isServer) 969if (_isServer) 998if (!_isServer && _sentCloseFrame) 1047if (_isServer) 1188if (!_isServer) 1382if (!_isServer && _receivedCloseFrame)