1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150_isServer = isServer;
11 references to _isServer
System.Net.WebSockets (11)
System\Net\WebSockets\ManagedWebSocket.cs (11)
652if (_isServer) 804if (_receiveBufferCount < (_isServer ? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength))) 830if (_isServer || payloadLength > 125) 834(_isServer ? MaskLength : 0) + 946if (_isServer) 1091if (_isServer) 1120if (!_isServer && _sentCloseFrame) 1181if ((processPing || processPong) && _isServer) 1343if (!_isServer) 1353else if (_isServer) 1564if (!_isServer && _receivedCloseFrame)