1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
153
_isServer
= isServer;
10 references to _isServer
System.Net.WebSockets (10)
System\Net\WebSockets\ManagedWebSocket.cs (10)
553
if (
_isServer
)
717
if (_receiveBufferCount < (
_isServer
? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength)))
743
if (
_isServer
|| payloadLength > 125)
747
(
_isServer
? MaskLength : 0) +
850
if (
_isServer
)
969
if (
_isServer
)
998
if (!
_isServer
&& _sentCloseFrame)
1047
if (
_isServer
)
1188
if (!
_isServer
)
1382
if (!
_isServer
&& _receivedCloseFrame)