1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150
_isServer
= isServer;
12 references to _isServer
System.Net.WebSockets (12)
System\Net\WebSockets\ManagedWebSocket.cs (12)
423
if (!
_isServer
&& _receivedCloseFrame)
671
if (
_isServer
)
824
if (_receiveBufferCount < (
_isServer
? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength)))
850
if (
_isServer
|| payloadLength > 125)
854
(
_isServer
? MaskLength : 0) +
965
if (
_isServer
)
1110
if (
_isServer
)
1139
if (!
_isServer
&& _sentCloseFrame)
1214
if ((processPing || processPong) &&
_isServer
)
1378
if (!
_isServer
)
1388
else if (
_isServer
)
1530
if (!
_isServer
&& _receivedCloseFrame)