1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150
_isServer
= isServer;
10 references to _isServer
System.Net.WebSockets (10)
System\Net\WebSockets\ManagedWebSocket.cs (10)
663
if (
_isServer
)
815
if (_receiveBufferCount < (
_isServer
? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength)))
841
if (
_isServer
|| payloadLength > 125)
845
(
_isServer
? MaskLength : 0) +
957
if (
_isServer
)
1102
if (
_isServer
)
1131
if (!
_isServer
&& _sentCloseFrame)
1188
if ((processPing || processPong) &&
_isServer
)
1350
if (!
_isServer
)
1566
if (!
_isServer
&& _receivedCloseFrame)