1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150
_isServer
= isServer;
11 references to _isServer
System.Net.WebSockets (11)
System\Net\WebSockets\ManagedWebSocket.cs (11)
652
if (
_isServer
)
804
if (_receiveBufferCount < (
_isServer
? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength)))
830
if (
_isServer
|| payloadLength > 125)
834
(
_isServer
? MaskLength : 0) +
946
if (
_isServer
)
1091
if (
_isServer
)
1120
if (!
_isServer
&& _sentCloseFrame)
1181
if ((processPing || processPong) &&
_isServer
)
1343
if (!
_isServer
)
1353
else if (
_isServer
)
1564
if (!
_isServer
&& _receivedCloseFrame)