1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150_isServer = isServer;
10 references to _isServer
System.Net.WebSockets (10)
System\Net\WebSockets\ManagedWebSocket.cs (10)
663if (_isServer) 815if (_receiveBufferCount < (_isServer ? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength))) 841if (_isServer || payloadLength > 125) 845(_isServer ? MaskLength : 0) + 957if (_isServer) 1102if (_isServer) 1131if (!_isServer && _sentCloseFrame) 1188if ((processPing || processPong) && _isServer) 1350if (!_isServer) 1566if (!_isServer && _receivedCloseFrame)