1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150
_isServer
= isServer;
12 references to _isServer
System.Net.WebSockets (12)
System\Net\WebSockets\ManagedWebSocket.cs (12)
423
if (!
_isServer
&& _receivedCloseFrame)
658
if (
_isServer
)
810
if (_receiveBufferCount < (
_isServer
? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength)))
836
if (
_isServer
|| payloadLength > 125)
840
(
_isServer
? MaskLength : 0) +
952
if (
_isServer
)
1097
if (
_isServer
)
1126
if (!
_isServer
&& _sentCloseFrame)
1201
if ((processPing || processPong) &&
_isServer
)
1365
if (!
_isServer
)
1375
else if (
_isServer
)
1517
if (!
_isServer
&& _receivedCloseFrame)