1 write to _isServer
System.Net.WebSockets (1)
System\Net\WebSockets\ManagedWebSocket.cs (1)
150_isServer = isServer;
12 references to _isServer
System.Net.WebSockets (12)
System\Net\WebSockets\ManagedWebSocket.cs (12)
423if (!_isServer && _receivedCloseFrame) 671if (_isServer) 824if (_receiveBufferCount < (_isServer ? MaxMessageHeaderLength : (MaxMessageHeaderLength - MaskLength))) 850if (_isServer || payloadLength > 125) 854(_isServer ? MaskLength : 0) + 965if (_isServer) 1110if (_isServer) 1139if (!_isServer && _sentCloseFrame) 1214if ((processPing || processPong) && _isServer) 1378if (!_isServer) 1388else if (_isServer) 1530if (!_isServer && _receivedCloseFrame)