4 writes to _state
System.Net.WebSockets.Client (4)
System\Net\WebSockets\ClientWebSocket.cs (4)
20_state = (int)InternalState.Created; 108switch ((InternalState)Interlocked.CompareExchange(ref _state, (int)InternalState.Connecting, (int)InternalState.Created)) 138if ((InternalState)Interlocked.CompareExchange(ref _state, (int)InternalState.Connected, (int)InternalState.Connecting) != InternalState.Connecting) 195if ((InternalState)Interlocked.Exchange(ref _state, (int)InternalState.Disposed) != InternalState.Disposed)
6 references to _state
System.Net.WebSockets.Client (6)
System\Net\WebSockets\ClientWebSocket.cs (6)
42switch ((InternalState)_state) 49Debug.Assert((InternalState)_state == InternalState.Disposed); 140Debug.Assert(_state == (int)InternalState.Disposed); 170ObjectDisposedException.ThrowIf((InternalState)_state == InternalState.Disposed, this); 172if ((InternalState)_state != InternalState.Connected) 186if ((InternalState)_state != InternalState.Disposed)