4 writes to _state
System.Net.WebSockets.Client (4)
System\Net\WebSockets\ClientWebSocket.cs (4)
20
_state
= (int)InternalState.Created;
108
switch ((InternalState)Interlocked.CompareExchange(ref
_state
, (int)InternalState.Connecting, (int)InternalState.Created))
138
if ((InternalState)Interlocked.CompareExchange(ref
_state
, (int)InternalState.Connected, (int)InternalState.Connecting) != InternalState.Connecting)
195
if ((InternalState)Interlocked.Exchange(ref
_state
, (int)InternalState.Disposed) != InternalState.Disposed)
6 references to _state
System.Net.WebSockets.Client (6)
System\Net\WebSockets\ClientWebSocket.cs (6)
42
switch ((InternalState)
_state
)
49
Debug.Assert((InternalState)
_state
== InternalState.Disposed);
140
Debug.Assert(
_state
== (int)InternalState.Disposed);
170
ObjectDisposedException.ThrowIf((InternalState)
_state
== InternalState.Disposed, this);
172
if ((InternalState)
_state
!= InternalState.Connected)
186
if ((InternalState)
_state
!= InternalState.Disposed)