1 write to _isReadOnly
System.Net.WebSockets.Client (1)
System\Net\WebSockets\ClientWebSocketOptions.cs (1)
283
_isReadOnly
= true;
2 references to _isReadOnly
System.Net.WebSockets.Client (2)
System\Net\WebSockets\ClientWebSocketOptions.cs (2)
282
Debug.Assert(!
_isReadOnly
, "Already set");
288
if (
_isReadOnly
)