1 write to _isReadOnly
System.Net.WebSockets.Client (1)
System\Net\WebSockets\ClientWebSocketOptions.cs (1)
283_isReadOnly = true;
2 references to _isReadOnly
System.Net.WebSockets.Client (2)
System\Net\WebSockets\ClientWebSocketOptions.cs (2)
282Debug.Assert(!_isReadOnly, "Already set"); 288if (_isReadOnly)