1 write to _lockObject
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncContext.Unix.cs (1)
718
_lockObject
= lockObject;
4 references to _lockObject
System.Net.Sockets (4)
System\Net\Sockets\SocketAsyncContext.Unix.cs (4)
720
Debug.Assert(!Monitor.IsEntered(
_lockObject
));
723
bool success = Monitor.TryEnter(
_lockObject
, 10000);
732
Debug.Assert(Monitor.IsEntered(
_lockObject
));
733
Monitor.Exit(
_lockObject
);