1 write to _lockObject
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncContext.Unix.cs (1)
720_lockObject = lockObject;
4 references to _lockObject
System.Net.Sockets (4)
System\Net\Sockets\SocketAsyncContext.Unix.cs (4)
722Debug.Assert(!Monitor.IsEntered(_lockObject)); 725bool success = Monitor.TryEnter(_lockObject, 10000); 734Debug.Assert(Monitor.IsEntered(_lockObject)); 735Monitor.Exit(_lockObject);