1 write to _pool
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (1)
386_pool = pool;
2 references to _pool
System.Net.Sockets (2)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (2)
414if (_pool.Count < MaxEventPoolCount) 420_pool.Enqueue(this);