1 write to _pool
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (1)
386
_pool
= pool;
2 references to _pool
System.Net.Sockets (2)
System\Net\Sockets\SocketAsyncEngine.Unix.cs (2)
414
if (
_pool
.Count < MaxEventPoolCount)
420
_pool
.Enqueue(this);