1 write to _asyncEngine
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncContext.Unix.cs (1)
1300
Volatile.Write(ref
_asyncEngine
, engine);
2 references to _asyncEngine
System.Net.Sockets (2)
System\Net\Sockets\SocketAsyncContext.Unix.cs (2)
1263
private bool IsRegistered =>
_asyncEngine
!= null;
1291
if (
_asyncEngine
== null)