1 write to _asyncEngine
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncContext.Unix.cs (1)
1300Volatile.Write(ref _asyncEngine, engine);
2 references to _asyncEngine
System.Net.Sockets (2)
System\Net\Sockets\SocketAsyncContext.Unix.cs (2)
1263private bool IsRegistered => _asyncEngine != null; 1291if (_asyncEngine == null)