1 write to _asyncEngine
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncContext.Unix.cs (1)
1298
Volatile.Write(ref
_asyncEngine
, engine);
3 references to _asyncEngine
System.Net.Sockets (3)
System\Net\Sockets\SocketAsyncContext.Unix.cs (3)
1263
private bool IsRegistered =>
_asyncEngine
!= null;
1289
if (
_asyncEngine
== null)
1333
_asyncEngine
?.UnregisterSocket(_socket.DangerousGetHandle(), this);