1 write to _asyncEngine
System.Net.Sockets (1)
System\Net\Sockets\SocketAsyncContext.Unix.cs (1)
1298Volatile.Write(ref _asyncEngine, engine);
3 references to _asyncEngine
System.Net.Sockets (3)
System\Net\Sockets\SocketAsyncContext.Unix.cs (3)
1263private bool IsRegistered => _asyncEngine != null; 1289if (_asyncEngine == null) 1333_asyncEngine?.UnregisterSocket(_socket.DangerousGetHandle());