7 writes to _sequenceNumber
System.Net.Sockets (7)
System\Net\Sockets\SocketAsyncContext.Unix.cs (7)
804_sequenceNumber = 0; 821observedSequenceNumber = Volatile.Read(ref _sequenceNumber); 960_sequenceNumber++; 981_sequenceNumber++; 1116_sequenceNumber++; 1176_sequenceNumber++; 1188_sequenceNumber++;
8 references to _sequenceNumber
System.Net.Sockets (8)
System\Net\Sockets\SocketAsyncContext.Unix.cs (8)
855if (observedSequenceNumber != _sequenceNumber) 859Debug.Assert(observedSequenceNumber - _sequenceNumber < 10000, "Very large sequence number increase???"); 860observedSequenceNumber = _sequenceNumber; 1051observedSequenceNumber = _sequenceNumber; 1078if (observedSequenceNumber != _sequenceNumber) 1082Debug.Assert(observedSequenceNumber - _sequenceNumber < 10000, "Very large sequence number increase???"); 1083observedSequenceNumber = _sequenceNumber; 1257OutputTrace($"{IdOf(context)}-{queueType}.{memberName}: {message}, {_state}-{_sequenceNumber}, {((_tail == null) ? "empty" : "not empty")}");