7 writes to _sequenceNumber
System.Net.Sockets (7)
System\Net\Sockets\SocketAsyncContext.Unix.cs (7)
802_sequenceNumber = 0; 819observedSequenceNumber = Volatile.Read(ref _sequenceNumber); 958_sequenceNumber++; 979_sequenceNumber++; 1114_sequenceNumber++; 1174_sequenceNumber++; 1186_sequenceNumber++;
8 references to _sequenceNumber
System.Net.Sockets (8)
System\Net\Sockets\SocketAsyncContext.Unix.cs (8)
853if (observedSequenceNumber != _sequenceNumber) 857Debug.Assert(observedSequenceNumber - _sequenceNumber < 10000, "Very large sequence number increase???"); 858observedSequenceNumber = _sequenceNumber; 1049observedSequenceNumber = _sequenceNumber; 1076if (observedSequenceNumber != _sequenceNumber) 1080Debug.Assert(observedSequenceNumber - _sequenceNumber < 10000, "Very large sequence number increase???"); 1081observedSequenceNumber = _sequenceNumber; 1255OutputTrace($"{IdOf(context)}-{queueType}.{memberName}: {message}, {_state}-{_sequenceNumber}, {((_tail == null) ? "empty" : "not empty")}");