7 writes to _sequenceNumber
System.Net.Sockets (7)
System\Net\Sockets\SocketAsyncContext.Unix.cs (7)
802
_sequenceNumber
= 0;
819
observedSequenceNumber = Volatile.Read(ref
_sequenceNumber
);
958
_sequenceNumber
++;
979
_sequenceNumber
++;
1114
_sequenceNumber
++;
1174
_sequenceNumber
++;
1186
_sequenceNumber
++;
8 references to _sequenceNumber
System.Net.Sockets (8)
System\Net\Sockets\SocketAsyncContext.Unix.cs (8)
853
if (observedSequenceNumber !=
_sequenceNumber
)
857
Debug.Assert(observedSequenceNumber -
_sequenceNumber
< 10000, "Very large sequence number increase???");
858
observedSequenceNumber =
_sequenceNumber
;
1049
observedSequenceNumber =
_sequenceNumber
;
1076
if (observedSequenceNumber !=
_sequenceNumber
)
1080
Debug.Assert(observedSequenceNumber -
_sequenceNumber
< 10000, "Very large sequence number increase???");
1081
observedSequenceNumber =
_sequenceNumber
;
1255
OutputTrace($"{IdOf(context)}-{queueType}.{memberName}: {message}, {_state}-{
_sequenceNumber
}, {((_tail == null) ? "empty" : "not empty")}");