7 writes to _sequenceNumber
System.Net.Sockets (7)
System\Net\Sockets\SocketAsyncContext.Unix.cs (7)
804
_sequenceNumber
= 0;
821
observedSequenceNumber = Volatile.Read(ref
_sequenceNumber
);
960
_sequenceNumber
++;
981
_sequenceNumber
++;
1116
_sequenceNumber
++;
1176
_sequenceNumber
++;
1188
_sequenceNumber
++;
8 references to _sequenceNumber
System.Net.Sockets (8)
System\Net\Sockets\SocketAsyncContext.Unix.cs (8)
855
if (observedSequenceNumber !=
_sequenceNumber
)
859
Debug.Assert(observedSequenceNumber -
_sequenceNumber
< 10000, "Very large sequence number increase???");
860
observedSequenceNumber =
_sequenceNumber
;
1051
observedSequenceNumber =
_sequenceNumber
;
1078
if (observedSequenceNumber !=
_sequenceNumber
)
1082
Debug.Assert(observedSequenceNumber -
_sequenceNumber
< 10000, "Very large sequence number increase???");
1083
observedSequenceNumber =
_sequenceNumber
;
1257
OutputTrace($"{IdOf(context)}-{queueType}.{memberName}: {message}, {_state}-{
_sequenceNumber
}, {((_tail == null) ? "empty" : "not empty")}");