1 write to _buffer
System.Net.Sockets (1)
System\Net\Sockets\UdpReceiveResult.cs (1)
26_buffer = buffer;
5 references to _buffer
System.Net.Sockets (5)
System\Net\Sockets\UdpReceiveResult.cs (5)
37return _buffer; 58return (_buffer != null) ? (_buffer.GetHashCode() ^ _remoteEndPoint.GetHashCode()) : 0; 76return object.Equals(_buffer, other._buffer) && object.Equals(_remoteEndPoint, other._remoteEndPoint);