20 references to IsReady
System.Net.Sockets (20)
System\Net\Sockets\SocketAsyncContext.Unix.cs (20)
1444if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1472if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1508_sendQueue.IsReady(this, out observedSequenceNumber); 1538_sendQueue.IsReady(this, out observedSequenceNumber); 1598if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1627if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1660if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1692if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1739if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1768if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1806if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1841if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1877if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1931if (_sendQueue.IsReady(this, out observedSequenceNumber) && 1962if (_sendQueue.IsReady(this, out observedSequenceNumber) && 1994if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2040if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2072if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2106if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2134if (_sendQueue.IsReady(this, out observedSequenceNumber) &&