System\Net\Sockets\SocketAsyncContext.Unix.cs (20)
1455if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1483if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1521_sendQueue.IsReady(this, out observedSequenceNumber);
1551_sendQueue.IsReady(this, out observedSequenceNumber);
1613if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1644if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1677if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1709if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1758if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1787if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1827if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1864if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1900if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1956if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
1989if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2021if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2069if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2101if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2137if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2165if (_sendQueue.IsReady(this, out observedSequenceNumber) &&