20 references to IsReady
System.Net.Sockets (20)
System\Net\Sockets\SocketAsyncContext.Unix.cs (20)
1476if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1504if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1542_sendQueue.IsReady(this, out observedSequenceNumber); 1572_sendQueue.IsReady(this, out observedSequenceNumber); 1645if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1676if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1709if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1741if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1790if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1819if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1859if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1896if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1932if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1988if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2021if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2053if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2101if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2133if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2169if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2197if (_sendQueue.IsReady(this, out observedSequenceNumber) &&