20 references to IsReady
System.Net.Sockets (20)
System\Net\Sockets\SocketAsyncContext.Unix.cs (20)
1455if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1483if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1521_sendQueue.IsReady(this, out observedSequenceNumber); 1551_sendQueue.IsReady(this, out observedSequenceNumber); 1613if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1644if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1677if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1709if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1758if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1787if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1827if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1864if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1900if (_receiveQueue.IsReady(this, out observedSequenceNumber) && 1956if (_sendQueue.IsReady(this, out observedSequenceNumber) && 1989if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2021if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2069if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2101if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2137if (_sendQueue.IsReady(this, out observedSequenceNumber) && 2165if (_sendQueue.IsReady(this, out observedSequenceNumber) &&