System\Net\Sockets\SocketAsyncContext.Unix.cs (20)
1476if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1504if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1542_sendQueue.IsReady(this, out observedSequenceNumber);
1572_sendQueue.IsReady(this, out observedSequenceNumber);
1645if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1676if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1709if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1741if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1790if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1819if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1859if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1896if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1932if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1988if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2021if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2053if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2101if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2133if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2169if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2197if (_sendQueue.IsReady(this, out observedSequenceNumber) &&