System\Net\Sockets\SocketAsyncContext.Unix.cs (20)
1444if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1472if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1508_sendQueue.IsReady(this, out observedSequenceNumber);
1538_sendQueue.IsReady(this, out observedSequenceNumber);
1598if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1627if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1660if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1692if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1739if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1768if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1806if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1841if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1877if (_receiveQueue.IsReady(this, out observedSequenceNumber) &&
1931if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
1962if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
1994if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2040if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2072if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2106if (_sendQueue.IsReady(this, out observedSequenceNumber) &&
2134if (_sendQueue.IsReady(this, out observedSequenceNumber) &&