1 write to _disposed
System.Net.Sockets (1)
System\Net\Sockets\NetworkStream.cs (1)
390if (Interlocked.Exchange(ref _disposed, true))
1 reference to _disposed
System.Net.Sockets (1)
System\Net\Sockets\NetworkStream.cs (1)
716ObjectDisposedException.ThrowIf(_disposed, this);